At Scopely, I’m shaping the brand identity, storytelling framework, and player-facing creative strategy for an unannounced AAA franchise. I partner with development and publishing teams to establish the foundations for its identity and go-to-market storytelling.
At Riot Games, I co-architected VALORANT’s brand identity and launch strategy, taking it from an unnamed concept to one of the decade’s most successful new gaming IPs. Its launch campaign exceeded acquisition goals by 210%, and the game had 14M+ players in its first month.
I also built Riot’s global esports creative organization from the ground up, connecting competition, broadcast storytelling, and player culture. Before games, I developed entertainment marketing campaigns for studio tentpoles and award-winning indie releases; I care about connecting creative work to player and business outcomes and building teams whose work matters.

