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Pep Perez

@pepperez

Creative Director at Scopely shaping an unannounced AAA franchise; co-architected VALORANT’s brand identity and launch.

United States
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At Scopely, I’m shaping the brand identity, storytelling framework, and player-facing creative strategy for an unannounced AAA franchise. I partner with development and publishing teams to establish the foundations for its identity and go-to-market storytelling.

At Riot Games, I co-architected VALORANT’s brand identity and launch strategy, taking it from an unnamed concept to one of the decade’s most successful new gaming IPs. Its launch campaign exceeded acquisition goals by 210%, and the game had 14M+ players in its first month.

I also built Riot’s global esports creative organization from the ground up, connecting competition, broadcast storytelling, and player culture. Before games, I developed entertainment marketing campaigns for studio tentpoles and award-winning indie releases; I care about connecting creative work to player and business outcomes and building teams whose work matters.

Experience

Work history, roles, and key accomplishments

Scopely logoSC
Current

Creative Director, Marcomms/Publishing, Unannounced Title

Jan 2025 - Present (1 year 9 months)

Creative lead shaping the brand identity, storytelling framework, and strategy for player-facing creative expression of an unannounced AAA franchise in development.

Partnering closely with development and publishing leadership to translate gameplay vision into cohesive marketing and worldbuilding foundations.

Developing early creative systems and campaign direction designed to establish long-ter

PC
Current

Fractional Franchise ECD • Entertainment, Gaming & Brand Creative Development

Pep Talks Creative

Oct 2022 - Present (4 years)

Worked as Fractional Franchise ECD • Entertainment, Gaming & Brand Creative Development at Pep Talks Creative.

Riot Games logoRG

Global Group Creative Director | VALORANT & Incubation Action Titles Publishing

Nov 2021 - Mar 2024 (2 years 4 months)

Franchise creative lead responsible for translating VALORANT’s evolving gameplay identity into player-facing storytelling across global campaigns and live-service marketing.

Guided creative development across trailers, cinematics, campaigns, and live-service moments, ensuring a consistent creative quality bar and strong alignment with player expectations.

Partnered closely with writers, art dire

Riot Games logoRG

Global Creative Director, VALORANT

Mar 2019 - Nov 2021 (2 years 8 months)

Founding creative leader helping define how players first experienced VALORANT through marketing, storytelling, and brand identity.

Led creative development for VALORANT’s global launch, shaping the game’s early brand identity, tone, and player-facing storytelling across trailers, key art, and integrated campaigns.

Collaborated with multidisciplinary creative teams to build a cohesive creative v

Riot Games logoRG

Global Head of Creative, Riot Games Esports

Sep 2014 - Mar 2019 (4 years 6 months)

Built the creative storytelling framework connecting Riot Esports competition, broadcast moments, and global player culture.

Led creative direction across major global esports events, broadcast storytelling, and integrated marketing experiences designed to deepen player engagement.

Partnered with producers, designers, editors, and cross-functional teams to develop creative moments that elevated

BLITZ logoBL

Executive Creative Director

Mar 2013 - Aug 2014 (1 year 5 months)

Helped shape early digital-first storytelling approaches for AAA game and entertainment franchises.

Creative lead guiding franchise storytelling and integrated marketing campaigns across gaming and entertainment properties.

Directed multidisciplinary creative teams across strategy, design, motion, and digital production to deliver large-scale campaigns for major entertainment and game franchises

BLITZ logoBL

Group Creative Director

Nov 2008 - Mar 2013 (4 years 4 months)

Led creative development for AAA game and entertainment campaigns, helping define how major IPs connected with audiences across emerging digital platforms.

Guided cross-functional creative teams through concepting, storytelling, and execution for integrated campaigns supporting AAA game launches and entertainment releases.

Played a key role in reshaping the creative approach as the agency evolve

MO

Principal Creative Director

MOCEAN

Feb 2008 - Dec 2008 (10 months)

Creative lead helping entertainment studios translate film worlds into immersive digital and interactive storytelling experiences.

Directed concept development and creative execution for interactive campaigns supporting major theatrical releases.

Collaborated with studio marketing teams to extend film narratives into digital experiences that deepened audience engagement.

Led multidisciplinary c

TA

Cofounder/Creative Director

Ted Perez + Associates

Sep 2003 - Jan 2008 (4 years 4 months)

Founded and co-led a design-driven creative studio focused on bringing entertainment franchises to life through interactive storytelling and digital experiences.

Directed creative strategy and execution for award-winning digital campaigns supporting major film franchises and studio releases.

Collaborated closely with entertainment marketing teams to translate narrative worlds into audience-facin

GE

Creative Director

Genex

Jul 2001 - Sep 2003 (2 years 2 months)

Creative lead helping expand agency capabilities into entertainment and gaming-focused storytelling and digital experiences.

Led creative direction for interactive marketing campaigns supporting major film and game properties.

Partnered with entertainment clients to develop digital-first storytelling experiences designed to deepen audience engagement.

Helped establish a new entertainment-focuse

DS

Co-Creative Director

dna studio

Sep 1999 - Jul 2001 (1 year 10 months)

Early creative leadership role shaping interactive storytelling and digital brand experiences for major entertainment studios.

Directed creative development for early digital campaigns tied to major film franchises, translating narrative worlds into emerging interactive formats.

Led creative strategy, concepting, and execution across multidisciplinary teams during the early evolution of digital

Warner Bros. logoWB

Art Director

Jan 1996 - Jan 1999 (3 years)

Contributed to early entertainment marketing initiatives, helping shape visual storytelling and brand expression across studio campaigns.

Supported creative development and design execution for entertainment marketing projects.

Collaborated with creative and production teams to translate film narratives into audience-facing visual communication.

US Navy logoUN

Seaman / Ensign

Jan 1993 - Jan 1996 (3 years)

B.O.O.S.T. (Broadened Opportunities for Officer Selection and Training) Graduate
Assistant Navigator, USS Gray (FF-1054)

Education

Degrees, certifications, and relevant coursework

AD

Art Center College of Design

Post graduate coursework in new media/digital product design

UC

University of Southern California

Communications / Fine Arts with a focus on Studio Arts

UN

United States Navy

Broadened Opportunities for Officer Selection and Training (B.O.O.S.T.) Graduate

Tech stack

Software and tools used professionally

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