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@paulwetzel
Narrative-driven game designer specializing in puzzle design, level blockouts, and quest development.
I am a narrative-driven game designer with hands-on experience in puzzle design, level blockouts, quest development, and playtesting across both solo and team projects. I blend storytelling and systems design to create playable worlds, having contributed to titles and prototypes in Unreal and Unity.
My work includes designing escape-room experiences, community levels, and combat encounters, plus producing reports and actionable improvements from software testing. I have collaborated on teams ranging from small indie groups to 30+ person productions and delivered design documentation, character work, and level layouts.
I hold a BSc in Creative Media & Game Technologies and am completing a professional acting course to strengthen character and performance design. I seek roles where I can shape player experiences through strong narrative hooks, cleverly integrated puzzles, and polished level design.
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Work history, roles, and key accomplishments
OSM Games
Jul 2025 - Present (4 months)
Designed puzzles and built level blockouts for a game in development, contributing playable prototypes and iterative level layouts to support early production milestones.
Sherlocked
Jul 2025 - Sep 2025 (2 months)
Designed escape room games and River Boat Quests across Amsterdam, creating puzzles, flow diagrams and player-facing materials to improve player experience.
Etteplan
Sep 2024 - Nov 2024 (2 months)
Tested and proposed design solutions for the company's Virtual Training Narrative Design Centre, reporting issues and recommending improvements to training scenarios.
Fey Realm (team project)
Developed quests and levels as part of a 30+ person team for the project 'Alice through the Fey Realm', delivering narrative beats and quest design to support production goals.
Astrohaunt
Blocked out the second level of a haunted mansion and designed combat encounters for a shooter, delivering level layouts and encounter pacing to enhance player flow.
Camp Champ
Worked on a 16-person team to design a character controller and particle effects, shaping combat feel and core 3C systems for a local multiplayer game.
Escape Simulator (personal project)
Designed a community level and puzzles for Escape Simulator as a solo self-study project, producing complete puzzle sequences and level layouts to demonstrate design skills.
Degrees, certifications, and relevant coursework
Professional Acting Course, Acting / Performance
2025 - 2026
Undertook a Professional Acting Course to develop performance and character work relevant to narrative and game acting.
Bachelor of Science, Creative Media & Game Technologies
2021 - 2025
Completed a Bachelor of Science in Creative Media & Game Technologies with focus on game design and level creation.
Software and tools used professionally
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