At Spoilz, I’m working on an unannounced mobile game project for a prestigious organization in Riyadh. I create animations, assets, VFX, and technical setups in Unity, and provide art direction and creative guidance where needed.
At Sandsoft, I worked on mobile game prototyping, creating rigs and animations for gameplay and trailers for Backpack Rumble. At Hyphonics inc., I managed the Abjadpolis language-learning mobile game project and oversaw its design and development team.
At AVARA MEDIA, I created XR experiences from ideation through implementation in Unity, including asset creation and animation. I also worked on Wildlife Sanctuary at Dibs Studio and Disney Magic Kingdom at GameLoft, animating and preparing characters for games.
Earlier, I contributed to The Book of Distance, the National Film Board of Canada’s first VR game, through prototyping, asset creation, and animation. Across my career, I’ve worked in animation and digital arts, including 3D visualization, architectural projects, and interactive experiences.

