I've shipped five mobile titles at Pharsalus Games, owning core loops, systems, meta progression, economy, monetization, and prototype-to-test decisions across hyper-casual and casual games.
At Kingdom of Ani, I rewrote the core design document, designed social stealth and story mission structure, and built gameplay features in Unreal Engine 5 Blueprints while supporting a 40+ person PC/console team.
Through Grim Future Studio, I've built publisher-ready UE5 prototypes, self-published a Steam game, raised private investment, and led a five-person team. I also teach Unreal Engine through five courses with more than 4,000 enrollments.

