
Nikita Vologin
@nikitavologin
I design game UI/UX, motion graphics, and visual identities for indie and MMO projects.
What I'm looking for
I am a Game UI/UX Designer & Frontend Developer with 5+ years of experience crafting interactive game interfaces, dynamic web applications, and immersive visual systems for indie games, MMO projects, and digital platforms.
My focus is bridging the gap between design and functional code by transforming concepts into production-ready game UI, responsive web experiences, and optimized engine integrations.
Key Expertise:
Game UI/UX & Art: HUD Elements, Skill Trees, Menu Layouts, Vector Iconography, Interactive Cues & 2D Sprite Design.
Frontend Development: Responsive Web Interfaces, Player Dashboards, Interactive Web Apps, Component Design & API Integration.
Game Engine Integration: Unity UI/Canvas Architecture, Sprite Sheet Optimization, Prefab Setup & Asset Implementation.
Motion & Graphic Design: UI Animation, Transitions, VFX, Visual Identity, Digital Illustration & 3D Assets.
Tech Stack & Tools:
HTML5 / React / HTMLTools/ CSS3 / JavaScript | Unity | Aseprite | Blender | Adobe After Effects | Photoshop | Illustrator
Open to opportunities in Game UI/UX Design, Frontend Development, Game Art, and Interactive Motion. Let's connect or collaborate!
Experience
Work history, roles, and key accomplishments
Frontend Developer & Graphic Designer
Vexsto
Apr 2025 - Oct 2026 (1 year 6 months)
Designed the iconic Vexsto logo and established its visual identity across the brand. Developed the frontend environment for Vexsto, alongside a range of supporting graphic assets to create a cohesive and engaging digital experience.
Graphical Artist & UI/UX Motion Designer
Marlikko
Sep 2023 - Present (3 years 1 month)
Spearheaded a complete UI/UX overhaul covering 80% of the game's interface, improving navigation and visual consistency. Designed and integrated custom HUD elements and animated interfaces in Unity, and produced promotional videos and motion assets.
Game Artist
Social First
Apr 2026 - Oct 2026 (6 months)
Designed character item sprites, frame-by-frame animations, environmental tilesets, sprites items, background layers, HUD displays, interactive UI buttons, menu screens, icons, dialogue boxes, visual effects, and particle assets for the game
Education
Degrees, certifications, and relevant coursework
Baku State Vocational Education Center for Communication and Information Technologies
Graphic Design
Studied graphic design, focusing on visual communication and design principles.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
behance.net/nikitavologinSalary expectations
Job categories
Skills
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