I've delivered sound design and audio implementation for six commercially released video games at KR Games, integrating sound flows in Unity, Unreal Engine, and audio middleware.
Since 2015, I've worked across recording studios and live productions, collaborating with internationally renowned artists and coordinating professional concert and event audio services.
I handle recording, mixing, mastering, music production, live sound, and complex sound systems, supported by training in composition, classical and jazz harmony, and compositional analysis.
My Android and software consulting work for a major energy-sector client strengthened my engineering rigor in Java, Kotlin, C, web development, and custom audio-tool development.

