Muhammad Waseem
@muhammadwaseem11
I build game-ready hard-surface props and atmospheric environment assets.
What I'm looking for
At Chirp Technologies, I modelled buildings, boats, and livestock in Blender for Unity-based digital twins connected to real-time IoT data. I optimized assets with clean topology, LODs, and collision meshes for real-time performance.
I build hard-surface weapons, mechanical props, vehicles, furniture, and modular environment assets through high-poly-to-low-poly baking, efficient UVs, and PBR texturing. My portfolio includes an 80s assault rifle validated in Unity, a lightweight modular wooden cart, and a sci-fi Viking helmet with emissive runic details.
I'm especially drawn to atmospheric, detail-rich environments where props and set dressing support environmental storytelling, mood, and immersive world-building.
Experience
Work history, roles, and key accomplishments
3D & Unity Developer Intern
Chirp Technologies
Apr 2025 - Aug 2025 (4 months)
Modelled real-world assets in Blender for Unity digital twins with real-time IoT data connections. Optimized assets for real-time performance with clean topology, LODs, and collision meshes.
Education
Degrees, certifications, and relevant coursework
Information Technology University
Bachelor of Science, Computer Science
2022 - 2026
Pursuing a Bachelor of Science in Computer Science with coursework in VR, game development, data structures, and object-oriented programming.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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