At Industrial Light & Magic, I design and maintain tools for rigging, animation, and deformation workflows across the creature pipeline.
During my postgraduate studies at the University of Surrey, I developed methods to reconstruct animal motion, including 3D dog pose estimation from single-view RGB images and videos using synthetic data generated with Unity3D. I presented this work at WACV and IJCV, and received the Best Paper Award from the CV4Smalls workshop at WACV2024.
I’ve also supported undergraduate practical classes in computer graphics and mixed reality at the University of Surrey. Earlier, as a Pipeline intern at GRID studio, I worked on a C++ Maya plugin to optimise 3D scene loading.

