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Moira ShooterMS
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Moira Shooter

@moirashooter

R&D Engineer at Industrial Light & Magic, developing tools for creature rigging, animation, and deformation workflows.

United Kingdom
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At Industrial Light & Magic, I design and maintain tools for rigging, animation, and deformation workflows across the creature pipeline.

During my postgraduate studies at the University of Surrey, I developed methods to reconstruct animal motion, including 3D dog pose estimation from single-view RGB images and videos using synthetic data generated with Unity3D. I presented this work at WACV and IJCV, and received the Best Paper Award from the CV4Smalls workshop at WACV2024.

I’ve also supported undergraduate practical classes in computer graphics and mixed reality at the University of Surrey. Earlier, as a Pipeline intern at GRID studio, I worked on a C++ Maya plugin to optimise 3D scene loading.

Experience

Work history, roles, and key accomplishments

IM
Current

Research and Development Engineer

Industrial Light & Magic

Nov 2024 - Present (1 year 11 months)

R&D Engineer for the Creature team.
Designing and maintaining tools that support rigging, animation, and deformation workflows across the creature pipeline.

US

AR, VR and Metaverse Teaching Assistant

University of Surrey

Oct 2023 - Dec 2023 (2 months)

2 hours every other week I guide students do practical laboratory classes in developing mixed reality applications using the Meta Quest and Unity3D.

US

Postgraduate Student Representative

University of Surrey

Jan 2021 - Dec 2023 (2 years 11 months)

Responsible in communicating feedback from students to the university.

US

Computer Vision and Graphics Teaching Assistant

University of Surrey

Feb 2023 - May 2023 (3 months)

2 hours per week I support students do practical laboratory classes in OpenGL graphics programming using shaders

US

Computer Vision and Graphics Teaching Assistant

University of Surrey

Feb 2022 - May 2022 (3 months)

2 hours per week I support students do practical laboratory classes in OpenGL graphics programming using shaders

US

Computer Vision and Graphics Teaching Assistant

University of Surrey

Feb 2021 - May 2021 (3 months)

2 hours per week I support students do practical laboratory classes in OpenGL graphics programming using shaders

GS

Pipeline intern

GRID studio

Jul 2018 - Aug 2018 (1 month)

internship working on a Maya plugin in C++, optimising 3D scene loading

VP

Compositor

Van de Punt

Feb 2018 - Jul 2018 (5 months)

I was assigned to rotoscope trailer shots and movie shots for the movie The Blue Virgin/De Blauwe Maagd.

Education

Degrees, certifications, and relevant coursework

AC

AOK Training Center

Emergency First Aid at Work (RQF)

Jun 2025 · Expires Jun 2028

DE

DeepLearning.AI

Machine Learning in Production

Nov 2024

US

University of Surrey

Doctor of Philosophy - PhD, Vision, Speech and Signal Processing

2020 - 2024

Under the supervision of Prof Adrian Hilton (Director of CVSSP, University of Surrey) and Dr Charles Malleson (Research Fellow in Computer Vision, University of Surrey).

US

University of Surrey

Master of Science - MS, Computer vision, robotics and machine learning

2019 - 2020

Dissertation project: "Two Dimensional Pose Estimation Using Synthetic Data Based on Dogs"

Modules taken:
Robotics
AI and AI Programming
Image Processing and Deep Learning
Computer Vision and Pattern Recognition
Speech and Audio Processing and Recognition
Advanced Signal Processing
Internet of Things
Satellite Remote Sensing

Extra credit for:
Spanish Level A1

CO

Coursera

Build Basic Generative Adversarial Networks (GANs)

Nov 2020

BU

Bournemouth University

Bachelor of Science - BS, Software Development for Animation, Games and Effects

2016 - 2019

R&D project: "Internal Bone Reconstruction Using Machine Learning"

KE

Koninklijke Atheneum Etterbeek

Algemeen Secundair Onderwijs (General studies), Sport Wetenschappen (Sport & Science)

2011 - 2014

Tech stack

Software and tools used professionally

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