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@0001868
Project Manager (GameDev) driving delivery, team growth, and processes.
Я — Project Manager в игровой индустрии с семилетним опытом: от QA и гейм-дизайна до технического и проектного управления. Я нацелен на создание амбициозных игровых продуктов и стабильно довожу проекты до релиза.
В моей практике — оптимизация релизов, автоматизация технических пайплайнов и управление релизными циклами для App Store и Google Play. В роли Technical Manager я решал проблемы релизов и курировал работу программистов, взаимодействуя с CTO и продюсерами.
Как руководитель команды я сформировал сплочённые коллективы с высокой retention rate, регулярно провожу 1:1, работаю с мотивацией и рисками выгорания, внедряю метрики планирования, которые использовали и другие руководители.
Мои сильные стороны — выстраивание процессов, стратегическое и оперативное планирование, продакшн-коммуникации и аналитика; владею инструментами для управления проектами и коллаборации и уверен в достижении целей в условиях живого продукта.
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Work history, roles, and key accomplishments
MyTona
Jan 2023 - Present (2 years 10 months)
Led production teams to accelerate release cadence by 30%, optimized production processes and maintained ahead-of-schedule delivery while managing App Store and Google Play releases and cross-functional coordination.
MyTona – Outfire
Jan 2022 - Jan 2023 (1 year)
Resolved release issues and automated the technical pipeline, oversaw engineering work and collaborated with CTO and producers to defend technical solutions at company level.
MyTona – Outfire
Jan 2019 - Jan 2022 (3 years)
Led gameplay and combat balance work, improved AI bots to increase player engagement and won internal 'Best Balancer' recognition for measurable improvements in game metrics.
MyTona
Jan 2018 - Jan 2019 (1 year)
Tested early-stage gameplay, rapidly identified and closed critical bugs to improve release quality and development velocity.
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