
Michael Hein
@michaelhein
Software Developer at Guardian Premier Solutions building Python and SQL applications, data pipelines, and KPI dashboards in Palantir Foundry.
What I'm looking for
At Guardian Premier Solutions, I develop and test application features, build Python and SQL applications and data pipelines, and investigate integration issues. I also connect systems through REST APIs and webhooks and build KPI dashboards and reporting workflows in Palantir Foundry, where I earned the Palantir Foundry Developer Certification.
In my LabLens project, I built a semantic retrieval backend that ingests Google Slides through Drive APIs and returns ranked results with slide citations. I used Pydantic models and wrote pytest tests with mocked APIs and temporary databases.
For my Ultimate Tic-Tac-Toe AI project, I implemented a custom game-state representation with legal transitions, forced-move rules, and edge-case handling. I used simulation-based move evaluation in a game-playing agent.
As a STEM CEL Tutor at Monterey Peninsula College, I tutored Python, Java, and C++ programming, along with object-oriented design, data structures, and algorithms. I’m pursuing an M.S. in Computer Science at The University of Texas at Austin.
Experience
Work history, roles, and key accomplishments
Software Developer
Guardian Premier Solutions
Jan 2026 - Present (9 months)
Work with cross-functional stakeholders to define requirements, develop and test application features, and investigate integration issues. Build internal applications and data pipelines using Python and SQL for business workflows.
STEM CEL Tutor
Monterey Peninsula College
Aug 2022 - Aug 2023 (1 year)
Tutored Python, Java and C++ programming, object-oriented design, data structures and algorithms. Helped students investigate code errors and work through debugging problems.
Education
Degrees, certifications, and relevant coursework
The University of Texas at Austin
Master of Science, Computer Science
Pursuing a Master of Science in Computer Science with expected completion in 2028. Coursework includes Deep Learning and Planning, Search and Reasoning Under Uncertainty.
University of California, Santa Cruz
Bachelor of Science, Computer Science, Game Design
Grade: 3.92
Graduated with a Bachelor of Science in Computer Science with a focus on Game Design. Achieved a GPA of 3.92 and Highest Honors.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
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