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Michael Hein

@michaelhein

Software Developer at Guardian Premier Solutions building Python and SQL applications, data pipelines, and KPI dashboards in Palantir Foundry.

United States
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What I'm looking for

I’m ready to apply Python, Git, Linux, object-oriented design, debugging, and automated testing to simulation software. I’m also looking to develop experience with spacecraft component modeling, hardware specifications and ICDs, compiler toolchains, numerical methods, TCP/IP, production CI/CD, system-level testing, and customer design reviews.

At Guardian Premier Solutions, I develop and test application features, build Python and SQL applications and data pipelines, and investigate integration issues. I also connect systems through REST APIs and webhooks and build KPI dashboards and reporting workflows in Palantir Foundry, where I earned the Palantir Foundry Developer Certification.

In my LabLens project, I built a semantic retrieval backend that ingests Google Slides through Drive APIs and returns ranked results with slide citations. I used Pydantic models and wrote pytest tests with mocked APIs and temporary databases.

For my Ultimate Tic-Tac-Toe AI project, I implemented a custom game-state representation with legal transitions, forced-move rules, and edge-case handling. I used simulation-based move evaluation in a game-playing agent.

As a STEM CEL Tutor at Monterey Peninsula College, I tutored Python, Java, and C++ programming, along with object-oriented design, data structures, and algorithms. I’m pursuing an M.S. in Computer Science at The University of Texas at Austin.

Experience

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Education

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TA

The University of Texas at Austin

Master of Science, Computer Science

Pursuing a Master of Science in Computer Science with expected completion in 2028. Coursework includes Deep Learning and Planning, Search and Reasoning Under Uncertainty.

University of California, Santa Cruz logoUC

University of California, Santa Cruz

Bachelor of Science, Computer Science, Game Design

Grade: 3.92

Graduated with a Bachelor of Science in Computer Science with a focus on Game Design. Achieved a GPA of 3.92 and Highest Honors.

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