Matheus Bispo
@matheusbispo
Senior iOS engineer specializing in high-performance Swift apps, architecture, and scale.
What I'm looking for
I am a Senior iOS Engineer with 8+ years building high-performance Swift applications and platform SDKs that serve millions of users. I architected a Feature Flag SDK used by 30M+ users at PicPay and led a photo editing suite reaching 100M+ downloads at Air Apps, with deep expertise in SwiftUI, UIKit, Metal, and Swift Concurrency.
I co-founded and engineered a cashless payments platform, improved CI/CD and release automation at OLX, and pioneered first-to-market SharePlay features and large-scale migrations from UIKit to SwiftUI. I bring a pragmatic, test-driven approach to shipping reliable products under load, and I value observability, performance, and developer ergonomics.
Experience
Work history, roles, and key accomplishments
Lead Software Engineer
DivinaPay
Aug 2024 - Dec 2025 (1 year 4 months)
Co-founded and engineered a cashless payments platform for live events, building the iOS operator app and backend systems; scaled to 100+ events and R$2M+ in transactions while maintaining zero production crashes under peak load.
Implemented build caching and automated App Store bundle versioning across squads, reducing iOS CI build/test times and removing manual steps from the release pipeline.
Staff iOS Engineer
Air Apps
May 2022 - Jan 2024 (1 year 8 months)
Architected a Core Image and Metal-based photo editing suite for apps with 100M+ downloads, maintained 60fps rendering and pioneered SharePlay GroupActivities to drive retention.
Sole engineer who architected a company-wide Feature Flag and A/B Testing SDK for 30M+ users, enabling controlled rollouts and real-time kills that reduced incident response to under 5 minutes.
Senior iOS Engineer
Filmr
Oct 2020 - Mar 2021 (5 months)
Redesigned AVFoundation and Core Image rendering pipeline to cut video export times and eliminate UI lag during intensive editing sessions.
Senior iOS Engineer
Concrete Solutions
Sep 2019 - Oct 2020 (1 year 1 month)
Led Objective-C to Swift migration for a high-traffic marketplace app and implemented a component-based design system and test strategy that reduced production bugs.
Game Developer
Prophecia Studios
May 2018 - Dec 2018 (7 months)
Engineered an award-winning puzzle game using SpriteKit and GameplayKit and managed the full product lifecycle as sole developer from concept to App Store launch.
Developer
Apple Developer Academy
Jan 2017 - Dec 2018 (1 year 11 months)
Shipped 4+ applications across productivity, gaming, and social niches with full-cycle ownership including business strategy, marketing, and App Store deployment.
Education
Degrees, certifications, and relevant coursework
Universidade Católica de Brasília
Bachelor of Science, Computer Science
2016 - 2019
Activities and societies: WWDC 2018 Apple Scholar; shipped 4+ applications during Apple Developer Academy (2017–2018).
Bachelor of Science in Computer Science completed with coursework and projects related to mobile and graphics software development.
Availability
Location
Authorized to work in
Job categories
Skills
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