At Compulsion Games, I coordinate production for the South of Midnight PS5 and Nintendo Switch 2 ports, including release planning, platform challenges, and executive reporting. I work across four technical disciplines and use Jira roadmaps and backlogs to clarify priorities and delivery.
Previously, I acted as release manager for South of Midnight and led QA operations at Compulsion Games. At Ubisoft, I built and managed QA teams, introduced capacity planning, and standardized QA strategy, SDLC processes, and CI/CD integration.

