At Ubisoft Toronto, I established dependency-driven production roadmaps for Lost Between Worlds, matching creative goals with technical limitations and delivering 85 unique DLC mission narratives on budget.
On Prince of Persia Remake, I defined milestone objectives and sprint priorities for Level Design, Level Art, and Lighting. I also managed a 24-person team across four international studios on an unannounced title and owned development of 17 dialogue systems features.

