Léonard P
@lonardp
Results-driven software engineer with 8 years of experience.
What I'm looking for
I am a results-driven software engineer with over 8 years of experience in both open-source and professional environments. My expertise lies in full-stack development, game engine architecture, and distributed systems. I thrive on problem-solving and continuous learning, always aiming to deliver robust and scalable solutions. My collaborative spirit shines in Agile settings, where I work effectively with cross-functional teams to achieve common goals.
At BulletTech, I developed a desktop trading application that significantly enhanced user experience and reliability. I implemented CI/CD pipelines using GitLab, Docker, and Kubernetes, which streamlined deployment and reduced downtime by 30%. My contributions to open-source projects, such as Zandronum and One Hour One Life, have honed my skills in networking architecture and game engine optimization, leading to improved performance and user satisfaction.
As I continue to grow in my career, I am eager to take on new challenges that allow me to leverage my technical skills while contributing to innovative projects. I believe in the power of technology to solve real-world problems and am committed to making a positive impact through my work.
Experience
Work history, roles, and key accomplishments
Software Engineer
BulletTech
Jun 2023 - May 2025 (1 year 11 months)
Developed and maintained a desktop trading application using QT, enhancing user experience and reliability. Implemented CI/CD pipelines with GitLab, Docker, and Kubernetes, streamlining deployment and reducing downtime by 30%.
Project Lead
Arduino LED POV Clock
Jan 2022 - Present (3 years 5 months)
Engineered a high-speed Persistence of Vision clock using Arduino and C, optimizing code for real-time LED control and motor regulation. Developed interrupt-driven firmware to ensure precise timing and synchronization of LED patterns at high RPMs.
Developer & DevOps
Personal Website
Jan 2022 - Present (3 years 5 months)
Deployed and managed a personal website on a remote Linux server using SSH and nginx. Built and maintained front-end and back-end components with JavaScript, Node.js, React, and Next.js.
Lead Developer
RELIVE
Jan 2021 - Present (4 years 5 months)
Designed and implemented automated unit tests using Google Test, ensuring code reliability and correctness. Led the reverse engineering of legacy engine components, improving modularity and maintainability of the codebase.
Open-Source Contributor
One Hour One Life (OHOL)
Jan 2019 - Present (6 years 5 months)
Refactored game engine to support variable framerates and resolutions, expanding compatibility across devices. Adapted GUI components for dynamic display settings and optimized performance using OpenGL and GLSL shaders.
Open-Source Contributor
Zandronum
Jan 2016 - Present (9 years 5 months)
Contributed to core networking architecture, focusing on client-server synchronization and deterministic gameplay. Managed bug tracking systems, reviewed and submitted code via pull requests, and participated in weekly development meetings.
Education
Degrees, certifications, and relevant coursework
INSA Hauts de France
Diplôme d’ingénieur informatique (BAC+5), Computer Science
Completed a comprehensive engineering program with a focus on computer science. Gained expertise in various aspects of software development and engineering principles.
Henri Darras highschool
Baccalauréat générale scientifique spécialité mathématiques, Mathematics
Achieved a scientific baccalaureate with a specialization in mathematics. Developed strong foundational knowledge in scientific principles and mathematical concepts.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
personalwebsite.comJob categories
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