I developed a text-based, turn-based RPG in Java, using a queue data structure to manage player and enemy turns.
I designed object-oriented systems for characters, skills, and inventory, and incorporated status effects, combat priority, and victory conditions.
For a Python project, I built a basic ship-movement and collision-detection program using if-else statements. It also uses conditional logic to guide shipping prices based on weight.
I'm studying computer science at Southeast Missouri University, with coursework in data structures, Java, Python, and the C and POSIX environment. I hold a Cisco Networking Academy Linux Essentials certificate.

