At Pixelwise, I created assets for different projects through modeling, rigging, and texturing, and worked on 3D animation and Houdini simulations. I also handled lighting and rendering while communicating with clients and project supervisors to meet brief requirements.
At Cruiser VFX, I created assets and animations, worked on Houdini simulations, lighting, and rendering, and was involved in the production pipeline from previz to final delivery.
At XANF, I worked as a Texture Artist on a feature production for Polish cinema, adjusting assets, UV mapping, and texturing WW2 military aircraft assets for the next steps in the pipeline. More recently, my work has also included coordinating field operations at Hey Alfie and managing stockroom operations at Plug In Stations.

