At Build A Rocket Boy, I support the Art Director in shaping and executing visual direction, and manage art direction for a subset of the project’s teams. I work across environment, character, and technical art to keep work aligned with the game’s vision.
As Lead Environment Artist, I led the visual development of game environments and took ownership of level design when dedicated level designers were unavailable, from blockout through final polish. I also helped ensure gameplay spaces supported combat, exploration, AI navigation, and player flow.
Earlier, I designed and built environments at Build A Rocket Boy, elite3d, and Eternal Outcasts, and created 3D assets at OmniConnection LLC. My work includes modular kits, trim sheets, and props, with implementation and optimization in Unreal Engine and UDK.

