At Bagpack Studio LLP Private Limited Company, I create 3D product models with clean topology and accurate details, then prepare UV maps and high-resolution textures.
I develop PBR materials and shaders, set up studio lighting with HDRI and area lights, and render photorealistic images using Cycles or Arnold.
I composite final images in Photoshop and After Effects, collaborating with design and marketing teams to meet visual goals.
Previously, at Strom Sky Cinemas Private Limited Company, I worked on pre-visualization for animation and product shoots. I created layouts, camera blocking, lighting tests and reference compositions, and assisted with shot visualization and storytelling refinement.

