I create production-ready 3D assets for product visualization, furniture, e-commerce, commercial presentation, and game-ready applications.
I develop product and hard-surface models from concepts, reference images, and design specifications, then prepare clean UV layouts for texturing.
I create PBR materials and textures using Substance 3D Painter and Blender, and prepare optimized game-ready assets for real-time applications while maintaining visual quality.
For product-focused visuals, I set up cameras, materials, lighting, and rendering scenes. I also use Adobe Photoshop for texture editing, compositing, image correction, and final post-production.

