At STRAIGHT4 STUDIOS, I worked on Project Motor Racing, creating real-world racing environments. My work covered terrain modeling and texturing, trackside assets, and infrastructure.
I also created, placed, and optimized vegetation with SpeedTree, and worked on PBR materials using Substance 3D. I set up camera animation and cinematic sequences in Blender and GIANTS Engine.
At BATFIELDS, I worked on Project SURVIVE, producing real-time environments and modular environments. I created hard-surface models and textures, PBR materials, and set dressing in Unreal Engine 5 with Nanite.
Earlier, I created environments and props for Crime Boss: Rockay City at BADFLY / IGS INGAME STUDIOS and Mafia: Definitive Edition at 2K CZECH. At RENDEO, I worked on 3D modeling, texturing, game-development outsourcing, and 3D visualization.

