Danila Khokhlov
@danilakhokhlov
Senior motion & video designer blending technical artistry with AI-driven storytelling.
What I'm looking for
I am a creative and technically versatile senior motion and video designer with over 10 years of experience in visual storytelling, animation, and procedural art.
I combine motion design skills with technical artistry and AI-driven workflows—using tools like Runway, Midjourney, and Stable Diffusion—to produce high-performing, emotionally engaging ads and to cut production time while boosting creative diversity.
I have led cross-functional teams and developed production pipelines for VFX, QA, and asset integration in Unreal Engine, delivering projects on schedule and introducing AI-assisted QA and workflow automation to improve iteration speed and collaboration.
I collaborate closely with marketing teams to interpret campaign metrics (CTR, CR, ROAS), design performance-driven short-form edits and pre-roll ads, and build repeatable pipelines and scripting solutions (After Effects + JavaScript) for sustained creative output.
Experience
Work history, roles, and key accomplishments
Senior Motion & Video Designer
Freelance & Studio Work
Jan 2018 - Present (7 years 9 months)
Created and optimized high-performance ad creatives combining AI tools and traditional video workflows to cut production time and boost creative diversity, resulting in higher engagement and conversion for social campaigns.
Performance Marketing Motion Designer
Bionformatics
Jan 2021 - Dec 2022 (1 year 11 months)
Partnered with marketing teams to design data-optimized video ads for UA campaigns (clients including Supercell, Rovio, Lingvist), developing automated scripting tools to reduce production time and increase campaign performance.
Development Director / Technical Artist
Victoria VR a.s.
Jan 2017 - Dec 2019 (2 years 11 months)
Directed five cross-functional teams and built production pipelines for VFX, QA, and asset integration in Unreal Engine, leading the release of Magic Madness VR while improving iteration speed and introducing AI-assisted QA tools.
Education
Degrees, certifications, and relevant coursework
Houdini VOP and VEX VFX postproduction school
Procedural Modeling / VFX
2022 - 2024
Completed Houdini VOP and VEX training focused on procedural modeling and VFX postproduction from 2022 to 2024.
Palacký University
Unspecified
2017 - 2019
Attended Palacký University during 2017–2019 while engaging in technical art and development work in Olomouc.
Anomalia Bootcamp
Motion & Technical Art
2024 -
Participated in Anomalia Bootcamp focused on advanced motion and technical art topics in 2024.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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