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Bohemian_life User

@bohemian_lifeuser

Experienced 3D artist and generalist specializing in modeling, texturing, and real-time asset optimization.

Czechia
Message

What I'm looking for

I seek hands-on 3D roles where I deliver production-ready assets for automotive, games, or VR/AR, collaborate with designers/engineers, and improve pipelines.

I am an experienced 3D artist and generalist with a strong background in subdivision and surface modeling for automotive, game, film, and architectural applications. I create production-ready vehicle interiors and exteriors, props, and environments, working from sketches or directly with designers and engineers.

My workflow covers the full asset pipeline: high-poly sculpting, retopology, UV mapping, texture baking, PBR texturing, material creation, rigging, and scene assembly for realtime and offline renders. I have prepared models for CNC milling, VR/AR, rendering, animation, and game engines like Unreal and Unity.

I have contributed to projects for clients including Škoda, Volkswagen, Polestar and to the Megascans library for Epic Games, reconstructing and optimizing 3D scans and building LODs. I develop custom Blender add-ons and tool-assisted workflows, including an AI-assisted Blender tool to increase speed and consistency.

I work well under time pressure, prioritize detail effectively, and collaborate closely with cross-disciplinary teams. I seek assignments where I can solve geometry and production challenges while delivering clean, efficient, and cinematic results.

Experience

Work history, roles, and key accomplishments

Aufeer Design logoAD
Current

3D Artist

Aufeer Design

Jul 2023 - Present (2 years 2 months)

Produce production-ready vehicle interior and exterior concepts using subdivision modeling in Blender; prepare models for CNC, VR/AR, rendering and animation while developing custom Blender add-ons to streamline pipeline and support clients including Škoda, Volkswagen, and Polestar.

Artzenal logoAR

3D Artist

Artzenal

Sep 2023 - May 2024 (8 months)

Processed and reconstructed 3D scans for the Megascans library, performing cleanup, retopology, high-poly sculpting and optimized low-poly LOD creation, improving asset quality for Epic Games distribution.

Alkay Animation logoAA

3D Generalist

Alkay Animation

Jul 2019 - Oct 2023 (4 years 3 months)

Created props, materials and environments for animations and visuals, including procedural material development, water simulations, scene assembly and lookdev across pipelines for Clarisse, Unity and Unreal.

Education

Degrees, certifications, and relevant coursework

University of West Bohemia logoUB

University of West Bohemia

Product / Industrial Design

Studied at the Faculty of Design and Art Ladislav Sutnar with specialization in Product / Industrial Design, focusing on visualization, graphic design, and 3D.

Tech stack

Software and tools used professionally

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Bohemian_life User - 3D Artist - Aufeer Design | Himalayas