Bohemian_life User
@bohemian_lifeuser
Experienced 3D artist and generalist specializing in modeling, texturing, and real-time asset optimization.
What I'm looking for
I am an experienced 3D artist and generalist with a strong background in subdivision and surface modeling for automotive, game, film, and architectural applications. I create production-ready vehicle interiors and exteriors, props, and environments, working from sketches or directly with designers and engineers.
My workflow covers the full asset pipeline: high-poly sculpting, retopology, UV mapping, texture baking, PBR texturing, material creation, rigging, and scene assembly for realtime and offline renders. I have prepared models for CNC milling, VR/AR, rendering, animation, and game engines like Unreal and Unity.
I have contributed to projects for clients including Škoda, Volkswagen, Polestar and to the Megascans library for Epic Games, reconstructing and optimizing 3D scans and building LODs. I develop custom Blender add-ons and tool-assisted workflows, including an AI-assisted Blender tool to increase speed and consistency.
I work well under time pressure, prioritize detail effectively, and collaborate closely with cross-disciplinary teams. I seek assignments where I can solve geometry and production challenges while delivering clean, efficient, and cinematic results.
Experience
Work history, roles, and key accomplishments
3D Artist
Aufeer Design
Jul 2023 - Present (2 years 2 months)
Produce production-ready vehicle interior and exterior concepts using subdivision modeling in Blender; prepare models for CNC, VR/AR, rendering and animation while developing custom Blender add-ons to streamline pipeline and support clients including Škoda, Volkswagen, and Polestar.
3D Generalist
Space Makers
Aug 2021 - Dec 2024 (3 years 4 months)
Designed complete 3D environments for online events and interactive platforms, handling modeling, texturing, lighting and optimization for VR/AR and Gather Town-style deployments.
3D Artist
Artzenal
Sep 2023 - May 2024 (8 months)
Processed and reconstructed 3D scans for the Megascans library, performing cleanup, retopology, high-poly sculpting and optimized low-poly LOD creation, improving asset quality for Epic Games distribution.
3D Generalist
Alkay Animation
Jul 2019 - Oct 2023 (4 years 3 months)
Created props, materials and environments for animations and visuals, including procedural material development, water simulations, scene assembly and lookdev across pipelines for Clarisse, Unity and Unreal.
Education
Degrees, certifications, and relevant coursework
University of West Bohemia
Product / Industrial Design
Studied at the Faculty of Design and Art Ladislav Sutnar with specialization in Product / Industrial Design, focusing on visualization, graphic design, and 3D.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
behance.net/jan-durinaJob categories
Skills
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