At SOFTGAMES, I develop platform, payment, and tooling systems for HTML5 games played by millions of monthly players. I created Firebase and Firestore wrapper libraries adopted across 20+ game titles, standardizing common game services and cutting per-game integration from about three days to under half a day.
I shipped Xsolla in-app purchase features, including a Guest Purchase flow that lifted conversion by about 15%, and built a real-time metrics dashboard processing 600M+ database rows per day. I also built a scaffolding CLI that reduced new project setup from about two days to under 15 minutes.
Previously, at Specter Automation, I built Three.js and Angular BIM viewers that rendered models with 500K+ elements at 60 fps. Before moving into engineering, I was a Product Owner at Saloodo! GmbH, where I owned a squad’s product backlog and also wrote Jest tests alongside the engineering team.

