Hannah Strobel
@hannahstrobel
Hard surface and look development artist crafting detailed props, environments, and textures.
What I'm looking for
I’m a Look Development / Hard Surface Artist focused on prop and environment modeling, with a strong eye for composition and lighting. I love the “Across the Spider-Verse” styles, and I’m drawn to steampunk and sci-fi aesthetics.
In my Full Sail projects, I composed and lit scenes using around 10–15 assets, building uniquely shaped references and carefully placing elements for convincing renders. I worked in Autodesk Maya, with texturing executed in 3D Substance Painter and finished in Maya’s Arnold.
I also sharpened my texture and sculpting skills through scene builds that required realistic materials and variety—like learning to make unique textures (lemons and cinnamon), using multiple textures in one set, and sculpting in ZBrush. I’m comfortable working both independently and with a team.
Experience
Work history, roles, and key accomplishments
Telling Cards Set Up
Full Sail University
Dec 2025 - Jan 2026 (1 month)
Composed and lit a scene using ~15 assets to create a compelling environment, handling both composition and uniquely shaped prop modeling. Textured in 3D Substance Painter and finished in Autodesk Maya with Arnold.
Black Citrus Tea
Full Sail University
Nov 2025 - Dec 2025 (1 month)
Crafted and lit a shot using ~10 assets within one month, improving realism through targeted texturing and multiple materials. Built and presented the scene in Autodesk Maya, with sculpting in ZBrush and texturing in 3D Substance Painter.
RPG Still Life
Full Sail University
Oct 2025 - Nov 2025 (1 month)
Built and lit a still-life scene with ~15 assets, creating a convincing chest render by designing and texturing stones. Managed textures for realism in Substance Painter and adjusted scene placement in Maya, completing iterations within one week.
Education
Degrees, certifications, and relevant coursework
Full Sail University
Bachelor of Science in Computer Animation, Computer Animation
Grade: 3.6/4.0
Earned a Bachelor of Science in Computer Animation from Full Sail University, concentrating on prop modeling. Reported GPA was 3.6/4.0.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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