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Hannah Strobel

@hannahstrobel

Hard surface and look development artist crafting detailed props, environments, and textures.

United States
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What I'm looking for

I’m looking for small or independent animation companies where I can do look development and hard-surface prop/environment modeling. I enjoy composing and lighting scenes, and I’m comfortable working alone or as part of a team.

I’m a Look Development / Hard Surface Artist focused on prop and environment modeling, with a strong eye for composition and lighting. I love the “Across the Spider-Verse” styles, and I’m drawn to steampunk and sci-fi aesthetics.

In my Full Sail projects, I composed and lit scenes using around 10–15 assets, building uniquely shaped references and carefully placing elements for convincing renders. I worked in Autodesk Maya, with texturing executed in 3D Substance Painter and finished in Maya’s Arnold.

I also sharpened my texture and sculpting skills through scene builds that required realistic materials and variety—like learning to make unique textures (lemons and cinnamon), using multiple textures in one set, and sculpting in ZBrush. I’m comfortable working both independently and with a team.

Experience

Work history, roles, and key accomplishments

FU

Black Citrus Tea

Full Sail University

Nov 2025 - Dec 2025 (1 month)

Crafted and lit a shot using ~10 assets within one month, improving realism through targeted texturing and multiple materials. Built and presented the scene in Autodesk Maya, with sculpting in ZBrush and texturing in 3D Substance Painter.

FU

RPG Still Life

Full Sail University

Oct 2025 - Nov 2025 (1 month)

Built and lit a still-life scene with ~15 assets, creating a convincing chest render by designing and texturing stones. Managed textures for realism in Substance Painter and adjusted scene placement in Maya, completing iterations within one week.

Education

Degrees, certifications, and relevant coursework

Full Sail University logoFU

Full Sail University

Bachelor of Science in Computer Animation, Computer Animation

Grade: 3.6/4.0

Earned a Bachelor of Science in Computer Animation from Full Sail University, concentrating on prop modeling. Reported GPA was 3.6/4.0.

Tech stack

Software and tools used professionally

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