I’m looking for a role combining programming, interactive development, and education. I have extensive experience building interactive experiences and teaching creative coding. I’m particularly interested in educational technology and using programming as a tool for learning, experimentation, and creative practice.

Gonzalo Moiguer
@gonzalomoiguer
Argentine artist, educator, and programmer working across creative coding, interactive media, game design, and digital education.
What I'm looking for
Argentine artist, educator, and programmer. I studied Image and Sound Design at the University of Buenos Aires (UBA) and at the School for Poetic Computation (NY, USA). In film, I was director of photography for the feature film Roxi Tenía Razón (2013) and directed the feature film Todas las Estrellas Están Muertas (2025) selected in FIC.UBA competition. I developed the game Sandwich Corpo (selected for “Mi Primer Videojuego,” EVA 2016) and designed the VR educational interface experience for the IDIS Project. In 2018, I presented my first solo work, Memoria Celular, in New York and wrote a chapter about the exhibition for the book Slime Mould in Arts and Architecture. Since then, I have taught the workshops “Procedural Drawing”, “Territorial Sintaxis” and “Analog Programming and Creative Coding,” presented at +CODE, Bienal FADU, Universidad de la Plata (FAU UNLA) and Universidad de San Andrés. In 2021, I began teaching at FADU, UBA, in the Audiovisual Proyect 2 course led by Campos/Trilnick. I was Director of Interactivity at Verne Studio (2021–2025), where I created douob, a real-time interactive system for museums and companies that connects mobile devices with large screens. I developed the educational platform El Salón, used by several courses in the Image and Sound Design program. I’m currently working on videogame combining city building challenges and tetris mechanics.
Experience
Work history, roles, and key accomplishments
Teacher
Universidad Buenos Aires
Jan 2021 - Present (5 years 8 months)
Instructor at Audiovisual Project 3 subject in UBA University
Freelance
FALFAA y León Ferrari
Dec 2017 - Present (8 years 9 months)
Designed and programmed web solutions for León Ferrari y Augusto Ferrari foundation.
Designed and programmed interactive experiences at a production studio, including the Douob platform for museums and companies, as well as augmented reality projects for clients such as Syngenta.
Freelance
Formar Cultura
Jan 2022 - Dec 2022 (11 months)
Developed an online training platform for the National Secretary of Culture.
Freelance
Simbilogía
Jan 2021 - Dec 2021 (11 months)
Developed an online platform for curating an exhibition at the CCK.
Freelance
SODECT
Jan 2020 - Jul 2020 (6 months)
Developed an online platform for virtual museum tours for the Société de développement culturel de Terrebonne, Québec.
Freelance
Havanna La Fábrica
Jul 2019 - Mar 2020 (8 months)
Developed a children’s game for a Havanna store in Mar del Plata, Buenos Aires.
Programador
Novaworks
Dec 2015 - Dec 2017 (2 years)
Programmed virtual and augmented reality experiences for trade shows and exhibitions.
Education
Degrees, certifications, and relevant coursework
Proyecto IDIS
Research Project, Data Visualization in VR
2015 -
Researcher in charge of developing a VR data visualization system. Research project with code PIA HyC-38, directed by Carlos Trilnick, with academic coordination by Mariano Ramis and Gabriel Rud.
Basilica
Workshop, Compute Shaders
2021 - 2021
Workshop on Compute Shaders, taught by Arsiliath, focusing on replicating natural systems using Unity's Compute Shaders.
Universidad UR
Especialización, Realidad Superada
2020 - 2020
Virtual workshop on Augmented Reality taught by Gabriel Rud at Universidad UR.
Centro Cultural Matienzo
Workshop, Inteligencia Artificial aplicada al Arte
2019 - 2019
Workshop on Artificial Intelligence applied to Art, taught by Pablo Riera and Leandro Garber, part of the Electronic and Digital Media cycle.
School for Poetic Computation
Workshop, Uncomputable
2018 - 2018
One-day workshop on the concept of computability, taught by Alex Galloway at the School for Poetic Computation.
School for Poetic Computation
Intensive Course, Poetic Computation
2018 -
Intensive course at the School for Poetic Computation in New York, taught by Taeyoon Choi, Zach Lieberman, and Lauren Gardner.
Moebius
Workshop, Drawing and Fanzine
2017 - 2018
Drawing and fanzine workshop taught by Nicolás Daniluk at the Moebius space.
Daniel Shiffman
Online Course, Programming
2017 - 2017
Online course taught by Daniel Shiffman, mathematician and professor at NYU's ITP Tisch.
Hacks/Hackers BA Media Party
Workshop, Prototyping Playful Systems
2016 - 2016
Workshop on Prototyping Playful Systems taught by Paolo Pedercini at Hacks/Hackers BA Media Party 2016.
Universidad de Buenos Aires
Degree, Diseño de Imagen y Sonido
2010 - 2021
Degree in Image and Sound Design from the Universidad de Buenos Aires, completed in 2021.
Bienal FADU
Workshop, Construction of Meaning
2013 - 2013
Workshop on constructing meaning, taught by Juane Odriozola and Bruno Gruppalli at Bienal FADU.
Diego Leroux and Jorge Araujo
Classes, Batería y Percusión
2005 - 2011
Drum and percussion classes taught by Diego Leroux and Jorge Araujo.
Instituto Da Vinci
Degree, Diseño Multimedia
2007 - 2008
Multimedia Design program at Instituto Da Vinci.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
gonzamoiguer.comSalary expectations
Social media
Job categories
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