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Gonzalo MoiguerGM
Open to opportunities

Gonzalo Moiguer

@gonzalomoiguer

Argentine artist, educator, and programmer working across creative coding, interactive media, game design, and digital education.

Argentina
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What I'm looking for

I’m looking for a role combining programming, interactive development, and education. I have extensive experience building interactive experiences and teaching creative coding. I’m particularly interested in educational technology and using programming as a tool for learning, experimentation, and creative practice.

Argentine artist, educator, and programmer. I studied Image and Sound Design at the University of Buenos Aires (UBA) and at the School for Poetic Computation (NY, USA). In film, I was director of photography for the feature film Roxi Tenía Razón (2013) and directed the feature film Todas las Estrellas Están Muertas (2025) selected in FIC.UBA competition. I developed the game Sandwich Corpo (selected for “Mi Primer Videojuego,” EVA 2016) and designed the VR educational interface experience for the IDIS Project. In 2018, I presented my first solo work, Memoria Celular, in New York and wrote a chapter about the exhibition for the book Slime Mould in Arts and Architecture. Since then, I have taught the workshops “Procedural Drawing”, “Territorial Sintaxis” and “Analog Programming and Creative Coding,” presented at +CODE, Bienal FADU, Universidad de la Plata (FAU UNLA) and Universidad de San Andrés. In 2021, I began teaching at FADU, UBA, in the Audiovisual Proyect 2 course led by Campos/Trilnick. I was Director of Interactivity at Verne Studio (2021–2025), where I created douob, a real-time interactive system for museums and companies that connects mobile devices with large screens. I developed the educational platform El Salón, used by several courses in the Image and Sound Design program. I’m currently working on videogame combining city building challenges and tetris mechanics.

Experience

Work history, roles, and key accomplishments

UA
Current

Teacher

Universidad Buenos Aires

Jan 2021 - Present (5 years 8 months)

Instructor at Audiovisual Project 3 subject in UBA University

FF
Current

Freelance

FALFAA y León Ferrari

Dec 2017 - Present (8 years 9 months)

Designed and programmed web solutions for León Ferrari y Augusto Ferrari foundation.

FC

Freelance

Formar Cultura

Jan 2022 - Dec 2022 (11 months)

Developed an online training platform for the National Secretary of Culture.

SI

Freelance

Simbilogía

Jan 2021 - Dec 2021 (11 months)

Developed an online platform for curating an exhibition at the CCK.

SO

Freelance

SODECT

Jan 2020 - Jul 2020 (6 months)

Developed an online platform for virtual museum tours for the Société de développement culturel de Terrebonne, Québec.

NO

Programador

Novaworks

Dec 2015 - Dec 2017 (2 years)

Programmed virtual and augmented reality experiences for trade shows and exhibitions.

Education

Degrees, certifications, and relevant coursework

PI

Proyecto IDIS

Research Project, Data Visualization in VR

2015 -

Researcher in charge of developing a VR data visualization system. Research project with code PIA HyC-38, directed by Carlos Trilnick, with academic coordination by Mariano Ramis and Gabriel Rud.

BA

Basilica

Workshop, Compute Shaders

2021 - 2021

Workshop on Compute Shaders, taught by Arsiliath, focusing on replicating natural systems using Unity's Compute Shaders.

UU

Universidad UR

Especialización, Realidad Superada

2020 - 2020

Virtual workshop on Augmented Reality taught by Gabriel Rud at Universidad UR.

CM

Centro Cultural Matienzo

Workshop, Inteligencia Artificial aplicada al Arte

2019 - 2019

Workshop on Artificial Intelligence applied to Art, taught by Pablo Riera and Leandro Garber, part of the Electronic and Digital Media cycle.

SC

School for Poetic Computation

Workshop, Uncomputable

2018 - 2018

One-day workshop on the concept of computability, taught by Alex Galloway at the School for Poetic Computation.

School for Poetic Computation logoSC

School for Poetic Computation

Intensive Course, Poetic Computation

2018 -

Intensive course at the School for Poetic Computation in New York, taught by Taeyoon Choi, Zach Lieberman, and Lauren Gardner.

MO

Moebius

Workshop, Drawing and Fanzine

2017 - 2018

Drawing and fanzine workshop taught by Nicolás Daniluk at the Moebius space.

DS

Daniel Shiffman

Online Course, Programming

2017 - 2017

Online course taught by Daniel Shiffman, mathematician and professor at NYU's ITP Tisch.

HP

Hacks/Hackers BA Media Party

Workshop, Prototyping Playful Systems

2016 - 2016

Workshop on Prototyping Playful Systems taught by Paolo Pedercini at Hacks/Hackers BA Media Party 2016.

Universidad de Buenos Aires logoUA

Universidad de Buenos Aires

Degree, Diseño de Imagen y Sonido

2010 - 2021

Degree in Image and Sound Design from the Universidad de Buenos Aires, completed in 2021.

BF

Bienal FADU

Workshop, Construction of Meaning

2013 - 2013

Workshop on constructing meaning, taught by Juane Odriozola and Bruno Gruppalli at Bienal FADU.

DA

Diego Leroux and Jorge Araujo

Classes, Batería y Percusión

2005 - 2011

Drum and percussion classes taught by Diego Leroux and Jorge Araujo.

IV

Instituto Da Vinci

Degree, Diseño Multimedia

2007 - 2008

Multimedia Design program at Instituto Da Vinci.

Tech stack

Software and tools used professionally

Availability

Open to opportunities

Location

Argentina

Authorized to work in

Salary expectations

40k-120k USD

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