gao bin
@gaobin1122
I build high-concurrency Golang backends for real-time games and AI systems.
What I'm looking for
I've led backend delivery for SimDunk 3v3, building distributed login, gateway, combat, and matchmaking services that scale for low-latency real-time play. I improved matchmaking success by 35%, reduced average queue time by 50%, and cut peak server CPU consumption by 40% through GC tuning, object pooling, packet compression, and SQL governance.
Across Little Shop and A3A, I've built microservice architectures, game systems, Redis-backed leaderboards, payment and anti-cheat integrations, and production operations workflows. I also build AI-driven game and agent systems with Golang, Python, LangChain, LangGraph, RAG, vector databases, and LLM APIs.
Experience
Work history, roles, and key accomplishments
Independent Development
A-Share Intelligent Investment Analysis Agent
Apr 2026 - Present (4 months)
Built 6-stage LLM inference pipeline based on LangGraph to realize natural language intent recognition, multi-source data collection, automated stock screening and structured report generation. Designed three-tier data source degradation + TTL cache strategy to reduce LLM hallucinations; real-time streaming SSE push of inference process.
Full-Stack Independent Development
AI-Driven Interactive Story Game System
Feb 2026 - Present (6 months)
Layered architecture design: Python pipeline for RAG novel knowledge extraction (character graphs, events, semantic vectors); Golang real-time game server with interoperable CSV configuration to lightweightly integrate AI capabilities into game backend. Self-developed WebSocket long connection engine on Go server, supporting AI character dialogue, scene teleportation, LLM-powered combat and asynch
Golang Backend Lead
A3A Shooting & Progression Mini Game
Aug 2024 - Jun 2026 (1 year 10 months)
Independently built server framework and project layered structure; led development of core systems including shooting combat, equipment, skills and leaderboards. Adopted separated login & business multi-process architecture with efficient inter-process communication. Redis cluster hosts cross-server leaderboards and temporary event data to guarantee stable performance under mini-game peak concurr
Golang Backend Engineer
SimDunk
Dec 2022 - Jun 2026 (3 years 6 months)
Built distributed game service architecture from scratch with separated login, gateway, combat and matchmaking servers, enabling horizontal scaling to support thousands of concurrent players in low-latency real-time battles. Refactored matchmaking scheduling logic, optimized player pool and rank-based matching algorithms: matchmaking success rate up 35%, average queue time reduced by 50%.
Golang Backend Developer
Little Shop
Aug 2020 - Dec 2022 (2 years 4 months)
Designed multi-process distributed microservice architecture with self-defined RPC inter-service communication, supporting elastic scaling to handle sudden peak traffic during operational activities. Designed and developed full business modules including alliance, shop, quests and events; independently refactored distributed mail service with 70% throughput improvement.
Education
Degrees, certifications, and relevant coursework
University of Electronic Science and Technology of China
Bachelor of Engineering, Computer Networking
2006 - 2008
Bachelor of Computer Networking degree from the University of Electronic Science and Technology of China from 2006 to 2008.
Xihua University
Associate Degree, Electronic Information Technology
2003 - 2006
Associate Degree in Electronic Information Technology from Xihua University from 2003 to 2006.
Availability
Location
Authorized to work in
Job categories
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