Francisco Jose Ochoa Molina
@franciscojoseochoamo
QA Lead Analyst blending manual and automated testing with development experience.
What I'm looking for
I am a detail-oriented QA Lead Analyst with a background in Video Game Development Engineering and extensive experience across manual and automated testing, API/DB validation, and test management. I have led validation teams, designed automation suites (Cypress, Selenium, Playwright), and worked closely with developers to accelerate delivery and raise product quality.
My career spans QA and development roles in gaming and enterprise software, including test planning, CI/CD integration, and mobile/web validation. I thrive in Agile/SCRUM environments, mentor teams, and focus on clear communication and measurable QA improvements that reduce defects and improve release confidence.
Experience
Work history, roles, and key accomplishments
Manual Tester and SDET
Unknown
May 2021 - Present (4 years 4 months)
Perform manual and automated testing for an e-commerce platform across web and mobile, validate new features, execute regression suites, and document test cases while improving delivery reliability through Cypress and Selenium automation.
QA Validation Team Lead
Chrome River Technologies
Apr 2019 - Jan 2021 (1 year 9 months)
Led a team of ten validation analysts, allocated workloads to meet KPIs and milestones, and acted as liaison with management to maintain client service quality and on-time deliverables.
Validation Analyst / QA
Chrome River Technologies
Apr 2018 - Apr 2019 (1 year)
Validated customized software releases for clients by executing test cases, documenting defects with reproduction steps and root-cause analysis, and coordinating fixes with developers to ensure requirement compliance.
Ported games from iOS to Android focusing on platform/device-specific stability and optimization, contributing to Modern Combat Versus by improving performance and cross-device compatibility.
Supported HP partner companies and distributors with account troubleshooting, order processes, and portal access to ensure smooth partner interactions and program enrollments.
Project Manager / Producer
Freelance
Jun 2014 - Dec 2014 (6 months)
Managed programming teams for independent projects, planned timelines and sprints, defined milestones, and maintained client communication to deliver projects on schedule.
Senior Programmer
KAXAN Games
Jan 2013 - Jun 2014 (1 year 5 months)
Developed mobile games in Unity 3D and contributed to a PS3 Unreal Engine 3 demo, implemented features like social integration, IAP, leaderboards, and analytics for titles including Taco Master.
Junior Programmer
KAXAN Games
Apr 2012 - Jan 2013 (9 months)
Implemented incremental features and fixed low-to-medium priority bugs for mobile iOS and Android games developed in Unity 3D to improve gameplay and stability.
Junior QA Tester
KAXAN Games
Jan 2011 - Dec 2011 (11 months)
Performed QA testing for video game titles including El Chavo on Wii by reporting detailed bugs, analyzing causes, and tracking issues through resolution pre-release.
Education
Degrees, certifications, and relevant coursework
University of Digital Arts
Bachelor of Science, Video Game Development Engineering
2010 - 2012
B.Sc. in Video Game Development Engineering focusing on game development, programming, and quality assurance practices.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
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