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Elliot Mousseau

@elliotmousseau

Principal data engineer building production AI platforms and agentic systems end-to-end.

United States
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What I'm looking for

I’m looking to build production AI data pipelines and agentic RAG systems on AWS, owning end-to-end delivery, reliability, and security—while collaborating with a team that values engineering rigor and shipping fast.

I’m a Principal Data Engineer focused on shipping production AI platforms—data pipelines, storage, and agentic orchestration—end to end. I build event-driven execution and tool ecosystems that let assistants reliably run, retry, and resume complex workflows.

As the Founder of FlowDot (remote), I architected and delivered flowdot.ai from the Laravel 12 hub through a Node.js + TypeScript execution backend. I designed an Agentic RAG system on AWS Bedrock with scheduling, parallel branches, persisted execution history, mid-run cancel, and re-run from saved state.

I also built the FlowDot MCP server and CLI as a dependable runtime layer, publishing 150+ tools across 14 categories on the FedRAMP High GovCloud platform. My work emphasizes robust validation (AST validation via acorn), coverage, and operational consistency—providers, models, and routing definitions live in the database, not in code.

Previously, at Bluehouse Group and Obsidian Solutions Group, I led teams, modernized legacy PHP systems, and delivered AWS GovCloud solutions with secure auth and tested APIs. I love turning hard technical constraints into practical systems—whether it’s dual WebSocket + UDP transports for real-time simulations or tool-driven AI that performs with real-world reliability.

Experience

Work history, roles, and key accomplishments

FlowDot LLC logoFL
Current

Founder, Architect, Sole Dev

FlowDot LLC

Jan 2024 - Present (2 years 5 months)

Built and operated flowdot.ai end to end, including a Laravel 12 hub with Node.js/Express execution on AWS (Kinesis, DynamoDB, RDS, S3), ingesting 20+ samples/sec into ML pipelines. Developed an event-driven workflow execution engine and an Agentic RAG system on AWS Bedrock with live Socket.IO streaming, persisted execution history, and per-node retry.

IN
Current

Owner, Sole Developer

InventaPlay

Oct 2016 - Present (9 years 8 months)

Produced the Super Contraption series (Java, Unity/C#) reaching 3+ million global players with user-generated content sharing. Built a VR Gesture Detection System using Unity C# + Python + TensorFlow + ONNX to recognize 50+ gestures from headset/controller data in real time.

Education

Degrees, certifications, and relevant coursework

CC

Clinton Community College

Computer Science

2003 - 2004

Attended Clinton Community College and studied Computer Science from 2003 to 2004.

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