At Tether Studios, I developed Unity and C# features for skill-based games and the Club mobile application across iOS and Android. I also integrated backend-driven features with native mobile extensions.
At Hopper, I built and enhanced flight-booking flows and UI screens for the iOS app in Swift. I supported new API calls, integrated client-facing services, and implemented analytics tracking and A/B testing.
At GSN Games, I adapted Trivial Pursuit, Angry Birds, and Tetris for the Unity-based WorldWinner platform. I also developed Unity features and native iOS and Android plugins.
At Harmonix Music Systems, I implemented the single-player campaign and contributed UI and gameplay systems for Rock Band 4 / Rivals. I also contributed to multiplayer and remote-data features, and assisted with final fixes and mobile build adjustments for DropMix.

