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Doug DDD
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Doug D

@dougd

Senior software engineer at Tether Studios, developing Unity features for skill-based games and its Club mobile app.

United States
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At Tether Studios, I developed Unity and C# features for skill-based games and the Club mobile application across iOS and Android. I also integrated backend-driven features with native mobile extensions.

At Hopper, I built and enhanced flight-booking flows and UI screens for the iOS app in Swift. I supported new API calls, integrated client-facing services, and implemented analytics tracking and A/B testing.

At GSN Games, I adapted Trivial Pursuit, Angry Birds, and Tetris for the Unity-based WorldWinner platform. I also developed Unity features and native iOS and Android plugins.

At Harmonix Music Systems, I implemented the single-player campaign and contributed UI and gameplay systems for Rock Band 4 / Rivals. I also contributed to multiplayer and remote-data features, and assisted with final fixes and mobile build adjustments for DropMix.

Experience

Work history, roles, and key accomplishments

TI

iOS Engineer

Trux, Inc.

Apr 2019 - Nov 2019 (7 months)

Developed iOS screens and features in Swift using UIKit, XIBs, and MVP, coordinating with Android engineers for feature parity. Collaborated on API contracts and client-side API handling.

DraftKings logoDR

iOS Engineer

Sep 2018 - Mar 2019 (6 months)

Integrated marketing-oriented features into the DraftKings Fantasy Sports iOS app using Swift, Objective-C, and UIKit, working within MVVM and VIPER architectures.

GG

Senior Software Engineer

GSN Games

May 2017 - Aug 2018 (1 year 3 months)

Adapted externally developed games to integrate into the Unity-based WorldWinner platform. Developed Unity features and native iOS/Android plugins, and contributed to client-side score verification.

HS

Systems Software Engineer

Harmonix Music Systems

Jan 2014 - Mar 2017 (3 years 2 months)

Implemented the single-player campaign and contributed UI and gameplay systems for Rock Band 4 / Rivals. Collaborated on client support for multiplayer and server-driven events, and assisted with mobile build adjustments for DropMix.

TB

Systems Software Engineer

Turbine / WB Games Boston

Oct 2009 - Oct 2014 (5 years)

Worked on massively multiplayer online games including Dungeons & Dragons Online and Infinite Crisis, focusing on server-authoritative client/server systems to prevent gameplay abuse.

Education

Degrees, certifications, and relevant coursework

DT

DigiPen Institute of Technology

Bachelor of Science, Real-Time Interactive Simulation

Bachelor of Science in Real-Time Interactive Simulation with a minor in Mathematics.

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