I came to product design through architecture, where seven years of drawing spaces shaped how I think about structure and experience. Before I design a screen, I go where the problem lives—clinic floors, forest fire lines, and tribal workshops—and bring that fieldwork into the information architecture, prototypes, and systems I build.
For a clinic and diagnostic-centre operating system, I designed 219 screen specifications across seven user roles and built a working HTML prototype of the visit flow. I also scripted a usability audit and ran an accessibility check across 17 views, reducing accessibility failures from seven to zero and catching an interaction bug.
At the Forest Research Institute, I studied fire dynamics in the field and designed two sets of firefighting equipment, tested across 11 field evaluations. I’ve also designed an artisan marketplace, a child nutrition app, and Emotopolis, a therapeutic board game. I’m drawn to products where the person using them has no time to figure it out.

