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Open to opportunities

Dennis Razumov

@dennisrazumov

I am a 3D Environment Artist specializing in modular, game-ready assets.

Estonia
Message

What I'm looking for

I seek full-time or freelance roles (remote or willing to relocate) creating modular, game-ready environments for Unreal/Unity, contributing to AAA or indie projects, improving pipelines, and focusing on visual storytelling and performance optimization.

I am a 3D Environment Artist with over 7 years of experience in indie and AAA game development, having contributed to titles such as Crusader Kings III, Rage 2, Crossfire X and Call of Duty remasters. I focus on creating immersive stylized and semi‑realistic environments, working from blockout to game‑ready models with an emphasis on set dressing and environmental storytelling.

I use Maya, Substance Painter, ZBrush, Marmoset Toolbag, Unreal Engine 4/5 and Unity to produce optimized modular kits, trim sheets, LODs and PBR textures. I improved production efficiency at Crypto Rogue by developing modular kits and reworking legacy dungeons; I am available for full‑time or freelance remote or relocation roles and hold Estonian citizenship with EU work rights.

Experience

Work history, roles, and key accomplishments

CA

3D Environment Artist

Crypto Rogue Games AB

Apr 2023 - Dec 2024 (1 year 8 months)

Created modular dungeon environments from blockout to game-ready models and improved production efficiency by developing modular kits. Set dressed full levels and reworked legacy dungeons.

AL

Intermediate 3D Environment Artist

AntiMatter Games Limited

Aug 2020 - Mar 2023 (2 years 7 months)

Translated concept art into full playable scenes and polished first-person environments, focusing on visual quality for close-up player interaction. Collaborated with artists to refine assets and scenes for release.

RS

3D Artist

Ringtail Studios

Jun 2016 - Aug 2020 (4 years 2 months)

Produced low-/mid-/high-poly models, sculpted and baked maps, and created PBR textures for props, structures, and environments used in AAA titles. Managed UV mapping and optimization for game-ready assets.

Education

Degrees, certifications, and relevant coursework

University of Derby logoUD

University of Derby

Bachelor of Arts, Computer Game Modelling & Animation

2013 - 2016

Grade: Second Class honours (1st Division)

Completed a Bachelor's degree in Computer Game Modelling & Animation with focus on game-ready modelling and animation from 2013 to 2016.

TG

Tallinna Kesklinna Vene Gumnaasium

High School Diploma, High School

1999 - 2012

Completed secondary education at Tallinna Kesklinna Vene Gumnaasium from 1999 to 2012.

Tech stack

Software and tools used professionally

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Dennis Razumov - 3D Environment Artist - Crypto Rogue Games AB | Himalayas