At ALL FOR ONE Studios, I conceptualize game concepts and mechanics, research competitor games and trends, and create wireframes for game flows and events. I work with a Math designer to align game feeling and maths with the mechanics, and oversee theme, graphic design, and animation so they communicate those mechanics.
Earlier, at Derivco, I worked on game delivery from inception to sign-off, created animations for games, and helped the Design Team adopt processes, software, and templates. My background also includes technical art, 2D animation, multimedia design, and graphic design; I’m continuing to explore low-poly 3D design.

