At Omnis Ink, I model and optimize 3D assets, interior spaces, and modular structural blocks for real-time game engines. I apply architectural principles to create believable environments and align layouts with gameplay mechanics and level flow.
At John Robertson Architects, I built real-time 3D environments from blockout through final look development, rendering, and lighting. I also developed realistic lighting setups and converted high-poly architectural layouts into optimized, engine-ready assets.

