At REALTIME UK, I created environments and cinematic scenes for AAA game trailers, automotive visualization, and TV episodic productions, including Subnautica: Below Zero and F1 2021 and F1 23 cinematics. I also developed internal tools and R&D workflows for environment pipelines.
At NMBRS, I worked on the Esports World Championship “Founding Partner” trailer, developing procedural environment HDAs and USD scene setups. I took ownership of a multi-shot sequence covering procedural environment creation, lighting, and rendering.
Across projects including Secret Level, Valorant “Shattered,” and The Ash Lad – In Search of the Golden Castle, I’ve contributed to environment building, scene assembly, and cinematic look development. My work spans real-time and pre-rendered pipelines, using Unreal Engine and Houdini.

