At PLAYSTUDIOS, I built a 32-person art team and set the creative blueprint for TETRIS Block Party, from theme and feature sequencing through animation and polish. I also designed an AI training pipeline that cut production turnaround from a week across three disciplines to one day with one operator.
At MINO GAMES, I helped take an early concept to a shipped, live title in under 1.5 years and built the team for Dimensionals. As Chief Creative Officer, I also restructured operations across three IPs, reducing overhead by 33%.
Earlier, I directed creative across licensed casino titles at FOX CUB GAMES, including SEGA Slots, Hollywood Slots, and Slots Vacation, a top 25-grossing iOS casino app. At PLAYSTUDIOS, I built a 75+ person remote production division, and at WMS GAMING (Scientific Games), I helped ship licensed real-money slots titles to casino floors worldwide.

