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lavanya rajyalakshmiLR
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lavanya rajyalakshmi

@lavanyarajyalakshmi

Senior Release Manager at Ubisoft Singapore, creating an operational framework for a 100-member team and advancing AI adoption.

Singapore
Message

At Ubisoft Singapore, I created and lead an operational framework for a 100-member team, including upskilling programs and processes for AI adoption. I also coordinate studio initiatives, support game prototypes, and work with Finance to flag risks on over-budget initiatives.

On Skull and Bones, I owned the live operations and release calendar, planning seasonal events, live patches, and post-launch stabilisation. I also managed a 10-person Live Ops team and drove Insider and closed beta programs, translating feedback into live content adjustments.

Experience

Work history, roles, and key accomplishments

Ubisoft Singapore logoUS
Current

Senior Release Manager

Ubisoft Singapore

Jan 2026 - Present (10 months)

▸   Collaborate across several initiatives in Ubisoft Singapore Studio and drive engagement for the team members who are moving between the game projects. Examples: Lead and support Game prototypes, Drive Job function specific initiatives, exploring AI solutions across different job families.
▸   Create and follow-up on the AI Adoptions processes and workflows across Ubisoft Singapore and global i

Ubisoft Singapore logoUS

Senior Release Manager

Ubisoft Singapore

Nov 2022 - Jan 2026 (3 years 2 months)

1. Owned the end-to-end live operations and release calendar for Skull and Bones (AAA live-service) — planning and executing the seasonal event cadence, live patch schedule, and post-launch stabilisation across all public milestones since launch (Feb 2024).
2. Drove player experience strategy for Insider and closed beta programs — planning and executing several beta programs, translating insights

Electronic Arts (EA) logoEE

Quality Designer

Aug 2021 - Oct 2022 (1 year 2 months)

1. Managed pre-production environment stability and release readiness for SimCity BuildIt — EA's flagship mobile live-service title — coordinating 4-week deployment cadences across development, QA, and publishing teams with structured risk frameworks. -- Release Environment Management:
2. Defined and operated release governance checkpoints including go/no-go criteria, stakeholder alignment gates,

Frogmind logoFR

Chief Quality Officer

Frogmind

Aug 2020 - Jul 2021 (11 months)

1. As a Quality Lead, I am responsible for entire test planning, testing, resource management, error tracking and execution of Test schedules for all our live games, primarily for Rumble games both Rumble Soccer and Rumble Hockey
2. As a Release coordinator, I am responsible for ensuring quality of our soft-launched product (back then) - HypeHype. Check the dev and release builds against the new r

Rovio Entertainment Corporation logoRC

QA Manager

Rovio Entertainment Corporation

Sep 2018 - Aug 2020 (1 year 11 months)

1. As a people manager, I lead a team of 4 testers and coach all the QA members within our studio with line management activities and QA initiatives.
2. As a QA craft lead – define approaches, strategies, goals and set acceptance criteria for project quality and support teams in achieving them
3. Juggle and play multiple hats as a people manager, release manager, localisation coordinator and QA Le

Rovio Entertainment Corporation logoRC

Game Producer

Rovio Entertainment Corporation

Apr 2016 - Aug 2017 (1 year 4 months)

1. As a Game Producer, executed the vision and led teams to outperform every milestone for one of the 2016’s lead titles within the company (Angry Birds Match).
2. Served as an active link between the product owner and the team to meet the deliverables
3. Lead the product roadmap planning and milestone planning
4. Ensuring that there are no blockers for the deliverables.
5. Supported steering meet

Rovio Entertainment Corporation logoRC

Senior QA Tester

Rovio Entertainment Corporation

Sep 2012 - Apr 2016 (3 years 7 months)

. Ensuring that game updates are executed on time, with the best quality. At the same time coordinate with the producers and other stake holders to meet the schedules on-time.
• Have successfully delivered 7 game updates including the AngryBirds Starwars original, Angry Birds Seasons 3.2.0, 3.3.0. Angry Birds Classic 3.3.0, 3.3.1, 3.4.0,4.0.0,4.1.0
• All game have been manually tested for eve

Tieto logoTI

Senior software engineer

Jan 2009 - Aug 2012 (3 years 7 months)

• As a Senior Test Engineer, I lead the test management for the Nokia N9 platform SDK testing.
• As a Scrum Master, am responsible for inducting the team to the agile process and support the team in achieving the delivery targets. At the same time coordinate with the product owners/management in delivering high quality products
• Coordinate and Manage cross location teams based in Bangalore and E

Wipro Technologies logoWT

Senior software engineer

Aug 2005 - Jul 2008 (2 years 11 months)

1. As a Test lead, delivered high quality AstroFM 7.5 product
2. Was in-charge of quality adherence, and was delivered high quality software
3. Designed and developed data validation software to ensure data consistency between element management system and Network management system
4. The tasks included receiving the customer requests, analysis of the requests and development of the required enhan

Education

Degrees, certifications, and relevant coursework

LI

LinkedIn

AI Productivity Hacks to Reimagine Your Workday and Career

Mar 2026

AN

Anthropic

Certificate of completion: Claude code 101

Jun 2026

LI

LinkedIn

Microsoft Copilot: The Art of Prompt Writing

Mar 2026

LI

LinkedIn

Become an AI-Powered People Manager

Mar 2026

FI

FiSTQB

ISTQB

Jan 2012

Metropolia University of Applied Sciences logoMS

Metropolia University of Applied Sciences

Masters, Information Technology

2009 - 2012

RE

Reaktor

Scrum Master

Aug 2010

VE

Vasavi college of Engineering

Bachelors, Computer Science

2001 - 2005

Tech stack

Software and tools used professionally

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