At Ubisoft Singapore, I created and lead an operational framework for a 100-member team, including upskilling programs and processes for AI adoption. I also coordinate studio initiatives, support game prototypes, and work with Finance to flag risks on over-budget initiatives.
On Skull and Bones, I owned the live operations and release calendar, planning seasonal events, live patches, and post-launch stabilisation. I also managed a 10-person Live Ops team and drove Insider and closed beta programs, translating feedback into live content adjustments.

