At Cesil&Co, I design audio for games and lead AI-related audio development. For an unannounced title, I prototyped a procedural character voice system that sequences layered voice banks into expressive phrases; engineering ported the data model unchanged.
At View Passion, I delivered the complete audio package for Cat vs Cucumber: Idle Defense, wrote and directed character VO, and designed its dialogue system in Unity. I also created the constructed character language for Ci-1 Arcade, using a phoneme inventory and phonotactic rules to convey emotion and intent without translatable words.
My work spans games, film, television, and music. I directed recording sessions for Arknights and My Daemon, and at Vanilla Sky Studio I orchestrated string writing for From Chao Phraya to Irrawaddy. I’m a classically trained cellist and studied Music Technology at Mahidol University.

