At Metaplays Studios UG, I work on Shinayu’s multiplayer architecture in Unity/C# with Photon PUN2. My work includes authoritative player and state ownership, reconnect and AI fallback flows, and game-state synchronization.
At BlockGames, I worked on Shatterpoint’s multiplayer systems, authentication, backend integrations, and mobile IAP verification. I also worked on environment switching and production release infrastructure using Jenkins and fastlane.
At Immersive Gamebox, I worked on gameplay systems, session-flow infrastructure, localization, and reusable production systems for location-based multiplayer experiences. Earlier, at Electric Manta, I led Unity gameplay development for HiLo Clash and Merge Royale from prototype through production.
Across my career, I’ve worked on mobile and multiplayer games including PAYDAY: Crime War, MonsterLegends, and Forge of Empires. I use AI coding agents and agentic workflows in my daily work, with engineering review and quality gates in place.

