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Alexander MeyerAM
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Alexander Meyer

@alexandermeyer

Lead game engineer at Metaplays Studios UG building Shinayu’s multiplayer architecture and AI fallback flows.

Thailand
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At Metaplays Studios UG, I work on Shinayu’s multiplayer architecture in Unity/C# with Photon PUN2. My work includes authoritative player and state ownership, reconnect and AI fallback flows, and game-state synchronization.

At BlockGames, I worked on Shatterpoint’s multiplayer systems, authentication, backend integrations, and mobile IAP verification. I also worked on environment switching and production release infrastructure using Jenkins and fastlane.

At Immersive Gamebox, I worked on gameplay systems, session-flow infrastructure, localization, and reusable production systems for location-based multiplayer experiences. Earlier, at Electric Manta, I led Unity gameplay development for HiLo Clash and Merge Royale from prototype through production.

Across my career, I’ve worked on mobile and multiplayer games including PAYDAY: Crime War, MonsterLegends, and Forge of Empires. I use AI coding agents and agentic workflows in my daily work, with engineering review and quality gates in place.

Experience

Work history, roles, and key accomplishments

IG

Senior Unity Game Developer

Immersive Gamebox

Jan 2022 - Dec 2023 (1 year 11 months)

Developed multiple Unity titles and shared gamebox platform, focusing on gameplay systems, session-flow infrastructure, localization, and reusable production systems for location-based multiplayer experiences.

SO

Senior Software Developer

SocialPoint

Jan 2017 - Dec 2019 (2 years 11 months)

Developed Unity/C# mobile games in large-scale F2P production teams for titles including MonsterLegends, ChampionsDestiny, and Empires & Puzzles.

IN

Senior Software Developer

InnoGames

Jan 2014 - Dec 2017 (3 years 11 months)

Developed Forge of Empires using Cocos2d-x / C++ and web game development for a major live city-builder.

PS

Software Developer

Promotion Software

Jan 2014 - Jun 2014 (5 months)

Freelance port of the in-house game engine from OpenGL to DirectX for Emergency Mobile (Windows RT), including rendering-layer adaptation and platform-specific integration.

Education

Degrees, certifications, and relevant coursework

FL

FH Luebeck

Technical Informatics, Technical Informatics

Studied Technical Informatics at FH Luebeck, Germany, completing in 1995.

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