At Interactive Media Tech, I developed React and TypeScript interfaces for customer-facing interactive experiences, using reusable component architecture to shorten the time needed to build new views.
I implemented WebSocket architectures to synchronize state among connected users and built Node.js REST services backed by PostgreSQL and MongoDB. I also optimized browser-based 3D rendering through asset management, memory control, and instancing.
I developed immersive 3D and VR applications with Unity and integrated them with web technologies. In a personal project, I created a real-time 3D virtual shopping center with user authentication, persistent data, and responsive interfaces.
Before 2023, I worked as a professional sound engineer on independent and studio projects, managing signal flow and troubleshooting live environments. That background informs my work with real-time audio, synchronization, and software debugging.

