I've built 3D models, visualizations, and immersive VR/AR experiences for ImaginusVR, VRNET.IO, WorkNest Technologies, and freelance clients.
At VRNET.IO, I created, optimized, and tuned 3D models for a proprietary engine and Unity3D, supporting augmented and virtual reality projects from 2017 to 2024.
My work spans architectural projects, GameDev, props, interior visualization, web illustrations, animations, character design, and concept art. I use 3D Studio Max, Unity3D, Substance Painter, AutoCAD, V-Ray, ZBrush, Photoshop, and C# to prepare models for real-time environments.
I'm also developing Unreal Engine 5 lighting and cinematics skills while creating AI motion work with Kling, GPT, and VEO3.
