Alice not that Alice
@alicenotthatalice
3D Character Artist specializing in realistic and stylized characters for games, VFX, and 3D printing.
What I'm looking for
I am a 3D Character Artist with freelance experience creating realistic and stylized characters for games, VFX, and 3D printing. I model and sculpt high-resolution and real-time character models using ZBrush, Maya, and Marvelous Designer.
I produce detailed PBR texture maps with Substance Painter and render with Arnold for Maya and real-time engines. I adapt quickly to different art styles and have collaborated with international ArtStation teams.
My background includes product visualization, advertising creatives, UX/UI and brand identity work, and digital sculpting across multiple projects. I continually expand my skills through specialized courses in character art, hair grooming, likeness, anatomy, and generative AI for games.
I hold a Bachelor in Computer Graphics and Art Advertising from Salvador Dali Institute, Kyiv, and am proficient in English and Ukrainian. I seek opportunities where I can apply strong production skills, collaboration experience, and a commitment to high-quality character art.
Experience
Work history, roles, and key accomplishments
3D Character Artist
Freelance
Jan 2019 - Present (6 years 8 months)
Create realistic and stylized character models for games, VFX and 3D printing, delivering high-resolution sculpt and real-time assets and PBR textures for commercial projects and international team collaborations.
3D Product Artist
Freelance
Jan 2019 - Jan 2021 (2 years)
Owned full development cycle and 3D visualization of products including advertising creatives, using PBR workflows and Arnold for Maya to produce production-ready renders and post-processed assets.
Graphic Designer
Startup.Network
Jan 2016 - Jan 2020 (4 years)
Delivered UX/UI, web design, brand identity, presentations, video production and VR-event materials, integrating digital painting and 3D assets to support marketing and product initiatives.
Education
Degrees, certifications, and relevant coursework
HP — Generative AI for Games Development
Short Course, Generative AI for Games
2025 - 2025
Activities and societies: Generative AI for Games Development program
Completed a program on generative AI applications for games development.
Jason Hill — Character Art
Short Course, Character Art / Hair Grooming
2024 - 2024
Activities and societies: 3D hair grooming course
Completed a specialized course on 3D hair grooming and character art techniques.
Art Heroes
Short Course, Character Art / Anatomy
2023 - 2023
Activities and societies: Likeness & Facial Anatomy course
Completed a course on likeness and facial anatomy focused on character art techniques.
ArtCraft CG School
Coursework / Professional Training, 3D for Games / Digital Sculpting
2018 - 2019
Activities and societies: 3D for games course; ZBrush course; Anatomy for artists; master-classes
Completed 3D for games course and additional ZBrush and anatomy courses through online and offline master-classes.
Salvador Dali Art Institute, Kyiv
Bachelor of Computer Graphics, Computer Graphics
2014 - 2018
Activities and societies: Student projects in Adobe Photoshop, Illustrator, InDesign, After Effects, 3Ds Max, Maya, Zbrush, Unity
Bachelor program focused on computer graphics, brand development and printing with student projects in Photoshop, Illustrator, InDesign, After Effects, 3Ds Max, Maya, Zbrush, and Unity.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
notthatalice.artstation.comJob categories
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