Carlos Arizola
@carlosarizola
Senior 3D generalist and technical project manager, optimizing animation pipelines and delivering production-ready assets worldwide.
What I'm looking for
I’m a results-driven Senior 3D Generalist and Technical Project Manager with 12+ years of experience leading high-complexity pipelines in character animation, architectural visualization, and audiovisual advertising.
My strength is aligning creative vision with international technical standards—from conceptualization to final delivery—while optimizing production workflows, managing resource allocation, and maintaining high-tier quality assurance (QA).
Across remote and on-site engagements, I’ve directed visual asset development and animation tracking for major global clients, ensuring 100% compliance with quality and deployment schedules. I’ve also spearheaded delivery processes and technical troubleshooting to keep projects on track.
I bring hands-on 3D expertise in rigging, motion, modeling, texturing, lighting, and look development, supported by deep tool knowledge (Maya, 3ds Max, ZBrush, Substance Painter, Arnold, V-Ray). Beyond production, I’ve taught digital animation and supported students with curricula, portfolio structure, and professional demo reels.
Experience
Work history, roles, and key accomplishments
Audiovisual Project Lead & CG
Coppernote & Strategic Partners
Jul 2021 - Sep 2025 (4 years 2 months)
Provided technical direction, modeling, and pipeline execution for diverse international commercial and institutional campaigns. Led global institutional deliverables for the W.K. Kellogg Foundation, directed 3D asset integration for P&G mass-media product launches, and managed technical execution for Promperú promotional assets; also supported ongoing setups, modeling, and animation assets via As
Senior 3D Generalist & PM
Workhorse
May 2021 - Jan 2025 (3 years 8 months)
Planned, executed, and optimized international animation pipelines, managing resource allocation and pipeline alignment for strict delivery schedules. Directed visual asset development and animation tracking for global accounts (AACT and Kindred), ensuring 100% compliance with quality and deployment timelines.
Senior 3D Generalist & Project Manager
PlanB
Jun 2017 - Mar 2021 (3 years 9 months)
Supervised and executed 3D modeling, rigging, and character animation for high-impact regional and global commercial campaigns. Co-managed delivery of high-volume audiovisual assets for the Lima 2019 Pan American and ParapanAmerican Games and synchronized technical deliverables for major corporate accounts.
Technology & Animation Instructor
San Ignacio de Recalde School
Jan 2017 - Mar 2017 (2 months)
Developed and delivered introductory curriculum modules in 3D modeling and animation principles for the Summer School program. Taught mixed groups of children ages 4 to 13.
3D Modeler/Animator & Rigging Artist
3S Games
Jan 2013 - Feb 2017 (4 years 1 month)
Developed characters, environments, and advanced rig structures for games, interactive applications, and corporate workforce training media. Produced animation and rigging assets to support interactive and training deliverables.
Digital Animation Professor
EAD (Escuela de Arte Digital)
Sep 2013 - Dec 2016 (3 years 3 months)
Designed instructional curricula and taught advanced 3D generalization and post-production modules using Autodesk Maya. Mentored students on portfolio structure and professional demo reel development.
Education
Degrees, certifications, and relevant coursework
Animation Mentor
Character Animation Program, Character Animation
2016 - 2018
Completed the Character Animation Program via remote study from 2016 to 2018.
Escuela de Arte Digital (EAD)
3D Generalist Animation Degree, 3D Animation
2012 - 2013
Earned a 3D Generalist Animation degree from EAD from 2012 to 2013.
Universidad Peruana de Ciencias Aplicadas (UPC)
Electronic Engineering Studies, Electronic Engineering
2009 - 2012
Completed Electronic Engineering studies at UPC from 2009 to 2012; degree name not specified.
Santateresita School
High School Diploma
Completed high school and graduated with a High School Diploma (class of 2008).
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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