At Three Sages, I built a companion system with compressed conversation memory, cross-agent sharing, and nightly consolidation. Its portable memory files let a sage move across model providers without losing identity.
As AI architect for Glimmer, I worked on NPC memory, world simulation, and agent design for an open-world game prototype with persistent, gossiping AI characters. I also shipped a working POC for QuillQuest, a real-time illustration platform that accepted into Microsoft for Startups.

