I've designed gameplay systems, combat mechanics, levels, and progression for mobile Free-to-Play and Hybrid Casual games at Thaka International and Metas Game Studio. I take features from documentation and greyboxing through playtesting, iteration, and balancing.
My work spans Unity, Unreal Engine, game economies, UI/UX, and player-facing systems. In projects such as Galactic Swarm and Abdocalypse, I've shaped combat rhythm, upgrades, pacing, and resource systems using player feedback to improve the experience.

