At Yeshika Technologies, I develop and implement gameplay mechanics and UI elements in Unity using C#. I debug and iterate gameplay systems to improve stability, responsiveness, and player experience.
I collaborate with designers to implement and refine gameplay features and optimize performance.
On my Unity 2D project, Combined Game Mechanics, I implemented button interactions, drag-and-drop, and matching mechanics with gameplay UI/UX.
I've also worked with Unreal Engine on environment design and cinematic sequences, and edited game trailers and cinematic content as a Video Editor (Intern) at Jabsz Games Studios.

