At Iksula Services, I worked with Deloitte on digitally optimizing an automobile manufacturing facility. I optimized 3D assets, assigned materials, and assembled factory components in NVIDIA Isaac Sim for simulation and digital twin workflows.
At S-Canvas, Japan, I developed modular 3D assets and photorealistic interiors using Blender and Unreal Engine. I led the lighting and rendering pipeline, enhanced outputs in Adobe Photoshop, and mentored junior artists.
At Spacejoy, I produced 3D interiors from client house plans and created realistic renders by optimizing lighting, color, and decor. At Blueprism LLC, I created models and simulations for video animation projects and made seamless textures.
As a freelance 3D Artist, I created character animations and rendered video content for a Mahavir-themed short story presentation at a Jain museum, using Blender and Adobe Substance Painter. My work also includes product photogrammetry and real-time visualization.

