
Mohit User
@mohituser11
I build high-fidelity AR, VR, and XR experiences that balance film-quality visuals with real-time performance.
What I'm looking for
At Deloitte Digital, I build high-end AR, VR, and MR experiences for Fortune 500 clients, from the U.S. Open AR golf course to retail digital twins and virtual factory floors.
I create real-time Unreal Engine environments for virtual production and XR stages, managing 3D layout, lighting, and rendering for cinematic outputs. I also develop premium VR experiences, including virtual studio tours, seated car simulations, and aviation training environments.
I use NVIDIA Omniverse USD, Isaac Sim, and 3D AI workflows to build complex asset warehouses, automate repetitive work, and reduce production overhead. My pipeline work blends film and game workflows so assets move smoothly from concept through implementation.
Earlier, I created optimized mobile AR assets and Coca-Cola campaign visuals at Scanta, and crafted photorealistic environments and cloth simulations for the award-winning short film Modak at Sleipnir Studios. I bring 9+ years of experience turning complex products and spaces into immersive, spatially accurate experiences.
Experience
Work history, roles, and key accomplishments
Sr. 3D Experience Artist
Deloitte Digital
Sep 2017 - Present (9 years)
Leveraged NVIDIA Omniverse USD workflows and Isaac Sim for simulation projects, and developed premium VR experiences for Meta Quest devices. Built high-fidelity 3D digital twins and created real-time environments for Virtual Production and XR stage experiences.
3D Artist (AR/VR/MR)
Scanta
Nov 2016 - Sep 2017 (10 months)
Developed low-poly assets and implemented PBR workflows for mobile AR applications. Concepted and designed the brand mascot and specialized 3D assets for the Coca-Cola AR Campaign.
CG Artist
Sleipnir Studios
Mar 2016 - Oct 2016 (7 months)
Crafted high-fidelity environments, cinematic lighting, and complex cloth simulations for the award-winning short film 'Modak'. Optimized complex, high-poly scenes for efficient rendering.
Education
Degrees, certifications, and relevant coursework
Arena Animation
Bachelor's degree, Animation, Interactive Technology & VFX
2013 - 2016
Completed a Bachelor's degree in Animation, Interactive Technology & VFX, focusing on animation, interactive media, and visual effects.
Mahatma Gandhi University
Bachelor's degree, Animation, Interactive Technology & VFX
2013 - 2016
Pursued a Bachelor's degree in Animation, Interactive Technology & VFX, covering animation, interactive media, and visual effects.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Skills
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