Artem Shelting
@artemshelting
Junior 3D artist specializing in production-ready game assets and prop design.
What I'm looking for
I am a creative, detail-oriented junior 3D artist focused on producing game-ready assets and compelling props. I have hands-on experience across the full 3D asset pipeline, from sculpting to real-time integration.
My recent work includes a narrative-driven adventurer’s backpack with functional, stylized elements, demonstrating strong storytelling through prop design. I am skilled in high-poly sculpting, retopology, UV mapping, and PBR texturing.
I work proficiently with industry tools including Blender, ZBrush, Substance Painter, Marmoset Toolbag, and Unreal Engine, and I prioritize optimization for games and workflow efficiency. I have completed targeted coursework in game asset creation and practical modeling for interior design.
I bring a production mindset, a focus on clean, optimized assets, and a collaborative approach to meet project requirements and deliver visually appealing, game-ready content.
Experience
Work history, roles, and key accomplishments
Junior 3D Artist
Self Employed
Created production-ready game assets including a narrative-driven adventurer’s backpack with functional stylized elements; delivered optimized, PBR-textured props for real-time engines and improved pipeline efficiency.
Education
Degrees, certifications, and relevant coursework
Gamedev Basic Course - 3D Monsters
Fundamentals of game asset creation
2024 - 2025
Completed fundamentals of game asset creation and optimization in a 2024–2025 gamedev course.
Kaino University
Game asset creation / PBR Workflow
2023 - 2024
Undertook technical skills coursework in game asset creation and PBR workflow during 2023–2024.
3D Gripinsky Academy
Operation and Maintenance of Oil and Gas Production, Practical modeling and workflow for interior design
2022 - 2023
Completed practical modeling and workflow training focused on interior design and game optimization during 2022–2023.
Bachelor of Education
Bachelor of Education, Education
2017 - 2021
Bachelor of Education awarded 2017–2021.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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