At Design and Animation school, I worked as a 3D game character motion designer, bringing characters to life through animation. My work included keyframe animation, motion-capture cleanup, and real-time engine integration.
I focused on body mechanics, acting, and animation principles to create character movement that responds to gameplay. I also collaborated with interdisciplinary teams to align animations with artistic vision and technical constraints.
Before that, I worked as a Hotel receptionist at Hotel crystal, greeting guests, managing check-ins and check-outs, and helping with front-desk administrative tasks.
As an accountmanager at restaurant marhaba, I handled customer complaints, found solutions to issues, and helped maintain positive client relationships. I also volunteered in initiatives introducing technology to underrepresented and remote communities.

