Sergi Ishtukin
@sergiishtukin
3D artist specializing in stylized, optimized game-ready environments—end-to-end pipeline from modeling to Unity.
What I'm looking for
I’m a 3D Artist with 3 years of commercial experience and 5 years of 3D study, focused on creating stylized and optimized 3D models for games, mapping, advertising, film, and interior projects. I’m confident with the full pipeline: modeling, UV unwrapping, texturing, optimization, and preparing assets for engines or production.
In my recent role as a 3D Artist / Texture Lead, I worked on a GTA RP project based on GTA V—handling texture leadership and visual quality control while creating 3D models of buildings and environment assets. I also managed UV unwrapping, texturing, and asset optimization to meet both visual and technical requirements.
I’ve continued building production-ready assets for maps at Yandex Maps and delivered stylized scenes for film page and film projects. I’m comfortable working in teams and independently, adapting to different styles, and respecting real-time constraints—plus I bring strong Blender/Substance Painter/RizomUV workflows and solid Photoshop skills to every project.
Experience
Work history, roles, and key accomplishments
3D Artist
Film Project
Created a film scene for a Russia release and prepared it for further work by a Houdini artist. Focused on deliverable readiness for downstream production workflows.
3D Artist / Unity Artist
Railway Station Advertising
Modeled a 3D scene for a railway station advertising project and set it up in Unity. Prepared assets and visual presentation optimized for real-time output.
3D Artist / Interior Visualizer
Modular House Manufacturing Company
Worked as an interior visualizer for a commercial modular house project, creating scenes and materials for client presentations. Set up visual presentations for interior spaces for stakeholder review.
3D Artist
Infore
Created 3D models of tools for a website and prepared them for web use. Worked on shape, detailing, and optimization for delivery-ready online assets.
3D Artist
OKKO
Produced stylized 3D scenes for a film page design project, supporting environments, composition, and materials. Prepared visuals to align with the project’s artistic design goals.
3D Artist
Yandex Maps
Created stylized 3D models for maps, handling high-quality modeling, UV unwrapping, and texturing. Optimized models to meet project style and technical constraints.
3D Artist / Texture Lead
Game Studio
Served as texture lead and visual quality control on a GTA V–based GTA RP project, creating 3D buildings and environment assets. Delivered optimized assets through the modeling, UV unwrapping, texturing, and game-prep pipeline.
Freelance 3D Artist
Freelance
Delivered modeling, UV, texturing, and optimization work across stylized models, environments, props, and scenes for commercial and private projects. Adapted to different styles, requirements, and production pipelines.
Education
Degrees, certifications, and relevant coursework
3D Study (unspecified)
3D Art Studies, 3D Art / Environment & Props
Completed about 5 years of 3D study focused on stylized asset creation and the full production pipeline (modeling, UV unwrapping, texturing, and optimization).
Availability
Location
Authorized to work in
Job categories
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